public Triangle GetTriangle(Prisim Plane) { Vector3 A = Vertices[Plane.VertexIndex]; Vector3 CrossA = Vector3.Cross(Normals[Plane.NormalAIndex], Normals[Plane.DirectionIndex]); Vector3 CrossB = Vector3.Cross(Normals[Plane.NormalBIndex], Normals[Plane.DirectionIndex]); Vector3 B = A + CrossB * (Plane.Length / Vector3.Dot(CrossB, Normals[Plane.NormalCIndex])); Vector3 C = A + CrossA * (Plane.Length / Vector3.Dot(CrossA, Normals[Plane.NormalCIndex])); return(new Triangle(A, B, C)); }
public void ReadKCL(string fileName) { using (var reader = new StreamReader(File.OpenRead(fileName))) { while (!reader.EndOfStream) { string line = reader.ReadLine(); if (line.Contains("mPosData")) { reader.ReadLine();//Array uint numVertex = GetValueUint(reader.ReadLine()); for (int i = 0; i < numVertex; i++) { reader.ReadLine(); //Index value reader.ReadLine(); //Vector float X = GetValue32(reader.ReadLine()); //X float Y = GetValue32(reader.ReadLine()); //Y float Z = GetValue32(reader.ReadLine()); //Z Vertices.Add(new Vector3(X, Y, Z)); } } if (line.Contains("mNrmData")) { reader.ReadLine();//Array uint numVertex = GetValueUint(reader.ReadLine()); for (int i = 0; i < numVertex; i++) { reader.ReadLine(); //Index value reader.ReadLine(); //Vector float X = GetValue32(reader.ReadLine()); //X float Y = GetValue32(reader.ReadLine()); //Y float Z = GetValue32(reader.ReadLine()); //Z Normals.Add(new Vector3(X, Y, Z)); } } if (line.Contains("mPrismData")) { reader.ReadLine();//Array uint numPrisims = GetValueUint(reader.ReadLine()); uint faceIndex = 0; for (int i = 0; i < numPrisims; i++) { reader.ReadLine(); //Index value reader.ReadLine(); //data Prisim prisim = new Prisim(); prisim.Length = GetValue32(reader.ReadLine()); prisim.VertexIndex = GetValueUint16(reader.ReadLine()); prisim.DirectionIndex = GetValueUint16(reader.ReadLine()); prisim.NormalAIndex = GetValueUint16(reader.ReadLine()); prisim.NormalBIndex = GetValueUint16(reader.ReadLine()); prisim.NormalCIndex = GetValueUint16(reader.ReadLine()); prisim.CollisionType = GetValueUint16(reader.ReadLine()); prisim.TriangleIndex = GetValueUint(reader.ReadLine()); Prisims.Add(prisim); Faces.Add(faceIndex); Faces.Add(faceIndex + 1); Faces.Add(faceIndex + 2); faceIndex += 3; } } } } }