Beispiel #1
0
 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     princesseArme = GameObject.FindGameObjectWithTag("Player").GetComponent <PrincesseArme>();
     deplacement   = GameObject.FindGameObjectWithTag("Player").GetComponent <PrincesseDeplacement>();
     deplacement.LockPrincesse();
     princesseArme.getHandArme().GetComponent <BoxCollider>().enabled = false;
 }
 public void mourir()
 {
     vie_courante   = 0;
     PlayOneTimeDie = true;
     sm.pauseAllSound();
     anim.Play("die");
     anim.SetBool("IsDead", true);
     sm.playOneShot(PrincesseMort);
     deplacement.LockPrincesse();
     GameControl.control.vie = vie_courante;
     Debug.Log("vie courante : " + vie_courante);
 }