Beispiel #1
0
        public async ValueTask Read(PrimitiveReader primitiveReader, CancellationToken cancellationToken)
        {
            BoolValue = await primitiveReader.ReadBool(cancellationToken);

            ByteValue = await primitiveReader.ReadByte(cancellationToken);

            SByteValue = await primitiveReader.ReadSByte(cancellationToken);

            ShortValue = await primitiveReader.ReadInt16(cancellationToken);

            UShortValue = await primitiveReader.ReadUInt16(cancellationToken);

            IntValue = await primitiveReader.ReadInt32(cancellationToken);

            UIntValue = await primitiveReader.ReadUInt32(cancellationToken);

            LongValue = await primitiveReader.ReadInt64(cancellationToken);

            ULongValue = await primitiveReader.ReadUInt64(cancellationToken);

            FloatValue = await primitiveReader.ReadSingle(cancellationToken);

            DoubleValue = await primitiveReader.ReadDouble(cancellationToken);

            StringValue = await primitiveReader.ReadString(cancellationToken);

            deserializationCounter++;
        }
Beispiel #2
0
        public void ShouldWriteAndReadULongs(
            [Values(1, 10, 100, 10000, 1000 * 1000)]
            int numberOfULongs)
        {
            var randomULongs = Helpers.GetRandomLongs(numberOfULongs).Select(x => (ulong)x).ToArray();
            var stream       = new MemoryStream();

            using (var writer = new PrimitiveWriter(stream, buffered))
            {
                for (var i = 0; i < randomULongs.Length; i++)
                {
                    writer.Write(randomULongs[i]);
                }
            }
            var position = stream.Position;

            stream.Seek(0, SeekOrigin.Begin);

            using (var reader = new PrimitiveReader(stream, buffered))
            {
                for (var i = 0; i < randomULongs.Length; i++)
                {
                    var read = reader.ReadUInt64();
                    Assert.AreEqual(randomULongs[i], read);
                }
            }
            Assert.AreEqual(position, stream.Position, StreamCorruptedMessage);
        }
Beispiel #3
0
        public void ShouldReadAndWriteLimits()
        {
            var stream = new MemoryStream();

            using (var writer = new PrimitiveWriter(stream))
            {
                writer.Write(byte.MinValue);
                writer.Write(byte.MaxValue);
                writer.Write(sbyte.MinValue);
                writer.Write(sbyte.MaxValue);
                writer.Write(short.MinValue);
                writer.Write(short.MaxValue);
                writer.Write(ushort.MinValue);
                writer.Write(ushort.MaxValue);
                writer.Write(int.MinValue);
                writer.Write(int.MaxValue);
                writer.Write(uint.MinValue);
                writer.Write(uint.MaxValue);
                writer.Write(long.MinValue);
                writer.Write(long.MaxValue);
                writer.Write(ulong.MinValue);
                writer.Write(ulong.MaxValue);
            }
            var position = stream.Position;

            stream.Seek(0, SeekOrigin.Begin);
            using (var reader = new PrimitiveReader(stream))
            {
                Assert.AreEqual(byte.MinValue, reader.ReadByte());
                Assert.AreEqual(byte.MaxValue, reader.ReadByte());
                Assert.AreEqual(sbyte.MinValue, reader.ReadSByte());
                Assert.AreEqual(sbyte.MaxValue, reader.ReadSByte());
                Assert.AreEqual(short.MinValue, reader.ReadInt16());
                Assert.AreEqual(short.MaxValue, reader.ReadInt16());
                Assert.AreEqual(ushort.MinValue, reader.ReadUInt16());
                Assert.AreEqual(ushort.MaxValue, reader.ReadUInt16());
                Assert.AreEqual(int.MinValue, reader.ReadInt32());
                Assert.AreEqual(int.MaxValue, reader.ReadInt32());
                Assert.AreEqual(uint.MinValue, reader.ReadUInt32());
                Assert.AreEqual(uint.MaxValue, reader.ReadUInt32());
                Assert.AreEqual(long.MinValue, reader.ReadInt64());
                Assert.AreEqual(long.MaxValue, reader.ReadInt64());
                Assert.AreEqual(ulong.MinValue, reader.ReadUInt64());
                Assert.AreEqual(ulong.MaxValue, reader.ReadUInt64());
            }
            Assert.AreEqual(position, stream.Position, StreamCorruptedMessage);
        }
Beispiel #4
0
        public void Load(PrimitiveReader reader)
        {
            Id = reader.ReadUInt64();
            Message = reader.ReadString();
            SourceId = reader.ReadInt32();
            ThreadId = reader.ReadInt32();
            Time = new DateTime(reader.ReadInt64());
            numericLogLevel = reader.ReadInt32();

            if(ThreadId == -1)
            {
                ThreadId = null;
            }
        }
 public void ShouldReadAndWriteLimits()
 {
     var stream = new MemoryStream();
     using(var writer = new PrimitiveWriter(stream))
     {
         writer.Write(byte.MinValue);
         writer.Write(byte.MaxValue);
         writer.Write(sbyte.MinValue);
         writer.Write(sbyte.MaxValue);
         writer.Write(short.MinValue);
         writer.Write(short.MaxValue);
         writer.Write(ushort.MinValue);
         writer.Write(ushort.MaxValue);
         writer.Write(int.MinValue);
         writer.Write(int.MaxValue);
         writer.Write(uint.MinValue);
         writer.Write(uint.MaxValue);
         writer.Write(long.MinValue);
         writer.Write(long.MaxValue);
         writer.Write(ulong.MinValue);
         writer.Write(ulong.MaxValue);
     }
     var position = stream.Position;
     stream.Seek(0, SeekOrigin.Begin);
     using(var reader = new PrimitiveReader(stream))
     {
         Assert.AreEqual(byte.MinValue, reader.ReadByte());
         Assert.AreEqual(byte.MaxValue, reader.ReadByte());
         Assert.AreEqual(sbyte.MinValue, reader.ReadSByte());
         Assert.AreEqual(sbyte.MaxValue, reader.ReadSByte());
         Assert.AreEqual(short.MinValue, reader.ReadInt16());
         Assert.AreEqual(short.MaxValue, reader.ReadInt16());
         Assert.AreEqual(ushort.MinValue, reader.ReadUInt16());
         Assert.AreEqual(ushort.MaxValue, reader.ReadUInt16());
         Assert.AreEqual(int.MinValue, reader.ReadInt32());
         Assert.AreEqual(int.MaxValue, reader.ReadInt32());
         Assert.AreEqual(uint.MinValue, reader.ReadUInt32());
         Assert.AreEqual(uint.MaxValue, reader.ReadUInt32());
         Assert.AreEqual(long.MinValue, reader.ReadInt64());
         Assert.AreEqual(long.MaxValue, reader.ReadInt64());
         Assert.AreEqual(ulong.MinValue, reader.ReadUInt64());
         Assert.AreEqual(ulong.MaxValue, reader.ReadUInt64());
     }
     Assert.AreEqual(position, stream.Position, StreamCorruptedMessage);
 }
        public void ShouldWriteAndReadULongs(
            [Values(1, 10, 100, 10000, 1000*1000)]
            int numberOfULongs)
        {
            var randomULongs = Helpers.GetRandomLongs(numberOfULongs).Select(x=>(ulong)x).ToArray();
            var stream = new MemoryStream();
            using(var writer = new PrimitiveWriter(stream, buffered))
            {
                for(var i = 0; i < randomULongs.Length; i++)
                {
                    writer.Write(randomULongs[i]);
                }
            }
            var position = stream.Position;
            stream.Seek(0, SeekOrigin.Begin);

            using(var reader = new PrimitiveReader(stream, buffered))
            {
                for(var i = 0; i < randomULongs.Length; i++)
                {
                    var read = reader.ReadUInt64();
                    Assert.AreEqual(randomULongs[i], read);
                }
            }
            Assert.AreEqual(position, stream.Position, StreamCorruptedMessage);
        }
        void ProcessMetadataCuesheet( int len, PrimitiveReader reader )
        {
            string catalogueNumber = reader.ReadASCIIString( 128 );
            ulong leadInSamplesCount = reader.ReadUInt64();
            byte format = reader.ReadByte(); // All bits other than 1 are reserved.
            bool compactDisc = ( format & 0x01 ) != 0;
            byte[] reserved = reader.ReadBytes( 258 );
            byte trackCount = reader.ReadByte();
            bool cdda = leadInSamplesCount != 0;

            for( int i = 0; i < trackCount; i++ ) {
                ulong trackOffset = reader.ReadUInt64();
                byte trackNumber = reader.ReadByte();
                bool leadOut = cdda ? trackNumber == 170 : trackNumber == 255;
                string isrc = reader.ReadASCIIString( 12 );
                byte trackFlags = reader.ReadByte(); // All bits other than 1 and 2 are reserved.
                bool audio = ( trackFlags & 0x01 ) == 0;
                bool preEmphasis = ( trackFlags & 0x02 ) != 0;
                byte[] trackReserved = reader.ReadBytes( 13 );
                byte indexCount = reader.ReadByte();
                for( int j = 0; j < indexCount; j++ ) {
                    ulong indexOffset = reader.ReadUInt64();
                    byte indexPointNumber = reader.ReadByte();
                    byte[] indexReserved = reader.ReadBytes( 3 );
                }
            }
        }
 void ProcessMetadataSeekTable( int len, PrimitiveReader reader )
 {
     int pointCount = len / 18;
     for( int i = 0; i < pointCount; i++ ) {
         ulong firstSampleNumber = reader.ReadUInt64();
         ulong targetFrameOffset = reader.ReadUInt64();
         ushort numberSamples = reader.ReadUInt16();
         bool isPlaceholder = firstSampleNumber == ulong.MaxValue;
     }
 }
Beispiel #9
0
                public static MasterObject ReadFrom(PrimitiveReader reader, int i)
                {
                    MasterObject value = new MasterObject();

                    byte objectType = reader.ReadUInt8();

                    value.ObjectType = objectType;
                    value.UnitId     = reader.ReadUInt16();
                    value.Unknown1   = reader.ReadUInt16();
                    value.Unknown2   = reader.ReadUInt16();
                    value.UnitClass  = reader.ReadUInt16();
                    value.Unknown3   = reader.ReadBytes(6);

                    const int breakId = -1;

                    switch (objectType)
                    {
                    default:
                        throw new NotImplementedException("Unsupported object type: " + objectType);

                    case 10:                             // Basic units
                    {
                        short  hitpoints        = reader.ReadInt16();
                        float  lengthOfSight    = reader.ReadFloat32();
                        byte   garrisonCapacity = reader.ReadUInt8();
                        float  sizeRadiusX      = reader.ReadFloat32();
                        float  sizeRadiusY      = reader.ReadFloat32();
                        ushort resourceCarriage = reader.ReadUInt16();
                        float  resourceAmount   = reader.ReadFloat32();

                        // Constants?
                        ushort unknown12 = reader.ReadUInt16();
                        byte   unknown13 = reader.ReadUInt8();
                    }
                    break;

                    case 25:                             // Same as 20, only DOPL uses this.
                    case 20:                             // Extended basic units (FLAGX)
                    {
                        value.UnitData = reader.ReadBytes(28);
                        PrimitiveReader r2               = new PrimitiveReader(value.UnitData);
                        short           hitpoints        = r2.ReadInt16();
                        float           lengthOfSight    = r2.ReadFloat32();
                        byte            garrisonCapacity = r2.ReadUInt8();
                        float           sizeRadiusX      = r2.ReadFloat32();
                        float           sizeRadiusY      = r2.ReadFloat32();

                        ulong  unknown1 = r2.ReadUInt64();
                        ushort unknown2 = r2.ReadUInt16();

                        if (unknown1 != 0 || unknown2 != 0)
                        {
                            File.WriteAllBytes("unitextended.bin", value.UnitData);
                            System.Diagnostics.Debugger.Break();
                        }

                        // Constants?
                        ushort unknown12 = r2.ReadUInt16();
                        byte   unknown13 = r2.ReadUInt8();

                        if (i == breakId)
                        {
                            System.Diagnostics.Debugger.Break();
                        }
                    } break;

                    case 30:                             // Dead units
                    {
                        value.UnitData = reader.ReadBytes(32);
                        if (i == breakId)
                        {
                            System.Diagnostics.Debugger.Break();
                        }
                    }
                    break;

                    case 60:                             // Projectiles
                    {
                        short hitpoints        = reader.ReadInt16();
                        float lengthOfSight    = reader.ReadFloat32();
                        byte  garrisonCapacity = reader.ReadUInt8();
                        float sizeRadiusX      = reader.ReadFloat32();
                        float sizeRadiusY      = reader.ReadFloat32();
                        short resourceCarriage = reader.ReadInt16();
                        float unknownFloat     = reader.ReadFloat32();
                        byte  unknown2         = reader.ReadUInt8();
                        float movementRate     = reader.ReadFloat32();

                        float extraRotationSpeed = reader.ReadFloat32();
                        float searchRadius       = reader.ReadFloat32();
                        float workRate           = reader.ReadFloat32();
                        short unknown4           = reader.ReadInt16();

                        ushort           attackStrengthsCount = reader.ReadUInt16();
                        AttackStrength[] strengths            = new AttackStrength[attackStrengthsCount];
                        for (int j = 0; j < strengths.Length; j++)
                        {
                            strengths[j] = AttackStrength.ReadFrom(reader);
                        }

                        ushort           armourStrengthsCount = reader.ReadUInt16();
                        ArmourStrength[] astrengths           = new ArmourStrength[armourStrengthsCount];
                        for (int j = 0; j < astrengths.Length; j++)
                        {
                            astrengths[j] = ArmourStrength.ReadFrom(reader);
                        }
                        float reloadTime   = reader.ReadFloat32();
                        float maximumRange = reader.ReadFloat32();

                        short accuracyPercentage = reader.ReadInt16();
                        short projectileUnitId   = reader.ReadInt16();

                        short unknown7             = reader.ReadInt16();
                        float displayedAttackRange = reader.ReadFloat32();
                        float blastRadius          = reader.ReadFloat32();
                        float minimumRange         = reader.ReadFloat32();

                        // Constants?
                        ushort unknown12 = reader.ReadUInt16();
                        byte   unknown13 = reader.ReadUInt8();

                        if (unknown2 != 0)
                        {
                            System.Diagnostics.Debugger.Break();
                        }
                        if (i == breakId)
                        {
                            System.Diagnostics.Debugger.Break();
                        }
                    } break;

                    case 70:                             // Living units
                    {
                        short hitpoints        = reader.ReadInt16();
                        float lengthOfSight    = reader.ReadFloat32();
                        byte  garrisonCapacity = reader.ReadUInt8();
                        float sizeRadiusX      = reader.ReadFloat32();
                        float sizeRadiusY      = reader.ReadFloat32();
                        short resourceCarriage = reader.ReadInt16();
                        float storageAmount    = reader.ReadFloat32();                                      // e.g. iron boar = 700

                        byte  unknown2           = reader.ReadUInt8();
                        float movementRate       = reader.ReadFloat32();
                        float extraRotationSpeed = reader.ReadFloat32();                                         // Rotation speed for extra parts - sails for ships.

                        float searchRadius = reader.ReadFloat32();
                        float workRate     = reader.ReadFloat32();
                        short unknown4     = reader.ReadInt16();

                        ushort           attackStrengthsCount = reader.ReadUInt16();
                        AttackStrength[] strengths            = new AttackStrength[attackStrengthsCount];
                        for (int j = 0; j < strengths.Length; j++)
                        {
                            strengths[j] = AttackStrength.ReadFrom(reader);
                        }

                        ushort           armourStrengthsCount = reader.ReadUInt16();
                        ArmourStrength[] astrengths           = new ArmourStrength[armourStrengthsCount];
                        for (int j = 0; j < astrengths.Length; j++)
                        {
                            astrengths[j] = ArmourStrength.ReadFrom(reader);
                        }
                        float reloadTime   = reader.ReadFloat32();
                        float maximumRange = reader.ReadFloat32();

                        short accuracyPercentage = reader.ReadInt16();
                        short projectileUnitId   = reader.ReadInt16();

                        short unknown7             = reader.ReadInt16();
                        float displayedAttackRange = reader.ReadFloat32();
                        float blastRadius          = reader.ReadFloat32();
                        float minimumRange         = reader.ReadFloat32();

                        ResourceCost res1                     = ResourceCost.ReadFrom(reader);
                        ResourceCost res2                     = ResourceCost.ReadFrom(reader);
                        ResourceCost res3                     = ResourceCost.ReadFrom(reader);
                        short        trainingTime             = reader.ReadInt16();
                        float        missileDuplicationAmount = reader.ReadFloat32();

                        // Constants?
                        ushort unknown12 = reader.ReadUInt16();
                        byte   unknown13 = reader.ReadUInt8();

                        if (i == breakId)
                        {
                            System.Diagnostics.Debugger.Break();
                        }
                    }
                    break;

                    case 80:                             // Buildings
                    {
                        short hitpoints        = reader.ReadInt16();
                        float lengthOfSight    = reader.ReadFloat32();
                        byte  garrisonCapacity = reader.ReadUInt8();
                        float sizeRadius1      = reader.ReadFloat32();
                        float sizeRadius2      = reader.ReadFloat32();
                        short resourceCarriage = reader.ReadInt16();
                        float storageAmount    = reader.ReadFloat32();

                        byte  unknown2     = reader.ReadUInt8();
                        float movementRate = reader.ReadFloat32();

                        float extraRotationSpeed = reader.ReadFloat32();                                        // Rotation speed for extra parts - something for trebuchets.
                        float searchRadius       = reader.ReadFloat32();
                        float workRate           = reader.ReadFloat32();
                        short unknown4           = reader.ReadInt16();

                        ushort           attackStrengthsCount = reader.ReadUInt16();
                        AttackStrength[] strengths            = new AttackStrength[attackStrengthsCount];
                        for (int j = 0; j < strengths.Length; j++)
                        {
                            strengths[j] = AttackStrength.ReadFrom(reader);
                        }

                        ushort           armourStrengthsCount = reader.ReadUInt16();
                        ArmourStrength[] astrengths           = new ArmourStrength[armourStrengthsCount];
                        for (int j = 0; j < astrengths.Length; j++)
                        {
                            astrengths[j] = ArmourStrength.ReadFrom(reader);
                        }
                        float reloadTime   = reader.ReadFloat32();
                        float maximumRange = reader.ReadFloat32();

                        short accuracyPercentage = reader.ReadInt16();
                        short projectileUnitId   = reader.ReadInt16();

                        short unknown7             = reader.ReadInt16();                             // Seems to have something to do with buildings
                        float displayedAttackRange = reader.ReadFloat32();
                        float blastRadius          = reader.ReadFloat32();
                        float minimumRange         = reader.ReadFloat32();

                        ResourceCost res1                     = ResourceCost.ReadFrom(reader);
                        ResourceCost res2                     = ResourceCost.ReadFrom(reader);
                        ResourceCost res3                     = ResourceCost.ReadFrom(reader);
                        short        trainingTime             = reader.ReadInt16();
                        float        missileDuplicationAmount = reader.ReadFloat32();
                        ushort       unknown14                = reader.ReadUInt16();                    // No clue at all.

                        // Constants?
                        ushort unknown12 = reader.ReadUInt16();
                        byte   unknown13 = reader.ReadUInt8();

                        if (i == breakId)
                        {
                            System.Diagnostics.Debugger.Break();
                        }
                    }
                    break;
                    }
                    return(value);
                }