Beispiel #1
0
        private void drawProjectilePathPreview(PrimitiveGeometry geo)
        {
            var s       = this.body.Shape;
            var dVector = this.aimDirection.Vector;

            var v = new Velocity2(dVector * 0.9f) + this.body.Velocity;
            var p = s.Center + new Difference2(dVector * s.Radius.NumericValue * 1.5f);

            geo.LineWidth = 0.05f;
            geo.Color     = Color.Gray;

            for (int i = 0; i < 50; i++)
            {
                var acceleration = Vector2.Zero;

                foreach (var body in this.game.Bodies)
                {
                    var shape = body.Shape;

                    var difference = shape.Center - p;

                    var distanceSquared = difference.LengthSquared;

                    var a = Constants.G * body.Mass / distanceSquared.NumericValue;

                    var dirNormal = difference.Direction.Vector;

                    acceleration += dirNormal * a;
                }

                var speedFactor = Math.Min(0.5f / acceleration.Length.Sqrted(), 0.5f / v.Speed.NumericValue.Squared());

                var t = TimeSpan.One * speedFactor;


                v += new Velocity2(acceleration * (float)t.NumericValue);

                var p2 = p + v * t;

                geo.DrawLine(p.Vector, p2.Vector);

                p = p2;
            }
        }
Beispiel #2
0
 public void Draw(PrimitiveGeometry geo)
 {
     geo.Color = this.Color;
     geo.DrawLine(this.From, this.To);
 }