private void LoadSettings(string className)
        {
            BasicPrimitiveSettings s = Settings[className];

            ColorTextureVerts  = s.ColorTextureVerts;
            ColorVerts         = s.ColorVerts;
            Format             = s.Format;
            NormalTextureVerts = s.NormalTextureVerts;
            TextureVerts       = s.TextureVerts;
            Type         = s.Type;
            VertexBuffer = s.VertexBuffer;
            VertexOffset = s.VertexOffset;
        }
 private void LoadSettings(string className)
 {
     BasicPrimitiveSettings s = Settings[className];
     ColorTextureVerts = s.ColorTextureVerts;
     ColorVerts = s.ColorVerts;
     Format = s.Format;
     NormalTextureVerts = s.NormalTextureVerts;
     TextureVerts = s.TextureVerts;
     Type = s.Type;
     VertexBuffer = s.VertexBuffer;
     VertexOffset = s.VertexOffset;
 }