Beispiel #1
0
 public NaviControllerGame()
 {
     graphics = new GraphicsDeviceManager(this);
     graphics.PreferredBackBufferWidth  = 1366;
     graphics.PreferredBackBufferHeight = 768;
     graphics.IsFullScreen = false;
     renderer                    = new SpriteRenderer(this);
     backRenderer                = new SpriteRenderer(this);
     primitiveRenderer           = new PrimitiveBatchRenderer(this);
     renderer.PixelsPerWorldUnit = backRenderer.PixelsPerWorldUnit = Constants.PixelsPerWorldUnit; //100 pixels/meter
     scheduler                   = new TaskScheduler(this);
     Components.Add(scheduler);
     Components.Add(backRenderer);
     Components.Add(renderer);
     Components.Add(primitiveRenderer);
     Content.RootDirectory = "Content";
     TargetElapsedTime     = TimeSpan.FromSeconds(1 / 30.0);
 }
Beispiel #2
0
        public static IDisposable Create(Game game, SpriteRenderer renderer, SpriteRenderer backRenderer, PrimitiveBatchRenderer primitiveRenderer, TaskScheduler scheduler, ICommunicationManager communication)
        {
            var kinectStream = game.Services.GetService <IObservable <KinectFrame> >();
            var markerStream = game.Services.GetService <IObservable <Tuple <IplImage, MarkerFrame> > >();

            return((from magabot in Enumerable.Range(0, 1)
                    //let wheelClicks = 1400
                    let wheelClicks = 3900
                                      let wheelDistance = 0.345f
                                                          let wheelRadius = 0.045f
                                                                            let vehicle = new Vehicle()
                                                                                          let slam = new SlamController(vehicle)
                                                                                                     let environment = game.Content.Load <NavigationEnvironment>("ChampalimaudLandmarks")
                                                                                                                       let slamVisualizer = new SlamVisualizer(game, backRenderer, slam, environment)
                                                                                                                                            let kinectVisualizer = new KinectVisualizer(game)
                                                                                                                                                                   let sonarVisualizer = new SonarVisualizer()
                                                                                                                                                                                         let steeringVisualizer = new SteeringVisualizer()
                                                                                                                                                                                                                  let freeSpaceVisualizer = new FreeSpaceVisualizer()
                                                                                                                                                                                                                                            let actionPlayer = new ActionPlayer(game)
                                                                                                                                                                                                                                                               let markerText = new StringBuilder()
                                                                                                                                                                                                                                                                                let text = new StringBuilder()
                                                                                                                                                                                                                                                                                           let transform = vehicle.Transform
                                                                                                                                                                                                                                                                                                           let font = game.Content.Load <SpriteFont>("DebugFont")
                                                                                                                                                                                                                                                                                                                      let texture = game.Content.Load <Texture2D>("bot")
                                                                                                                                                                                                                                                                                                                                    let bumperLeftTexture = game.Content.Load <Texture2D>("bumpLeft")
                                                                                                                                                                                                                                                                                                                                                            let bumperRightTexture = game.Content.Load <Texture2D>("bumpRight")
                                                                                                                                                                                                                                                                                                                                                                                     let bumperLeftOptions = new TextureDrawingParameters {
                Color = Color.Transparent
            }
                    let bumperRightOptions = new TextureDrawingParameters {
                Color = Color.Transparent
            }
                    let groundSensorLeftTexture = game.Content.Load <Texture2D>("irLeft")
                                                  let groundSensorMiddleTexture = game.Content.Load <Texture2D>("irMiddle")
                                                                                  let groundSensorRightTexture = game.Content.Load <Texture2D>("irRight")
                                                                                                                 let groundSensorLeftOptions = new TextureDrawingParameters {
                Color = Color.White
            }
                    let groundSensorMiddleOptions = new TextureDrawingParameters {
                Color = Color.White
            }
                    let groundSensorRightOptions = new TextureDrawingParameters {
                Color = Color.White
            }
                    let kinectTexture = new IplImageTexture(game.GraphicsDevice, 640, 480)
                                        let bumpers = new BumperBoard(communication)
                                                      let battery = new BatteryBoard(communication)
                                                                    let ground = new GroundSensorBoard(communication)
                                                                                 let leds = new LedBoard(communication)
                                                                                            let sonars = new SonarsBoard(communication)
                                                                                                         let differentialSteering = new DifferentialSteeringBoard(communication, wheelRadius, wheelClicks)
                                                                                                                                    let odometry = new OdometryBoard(communication, wheelClicks, wheelRadius, wheelDistance)
                                                                                                                                                   let magabotState = new MagabotState(leds, differentialSteering, bumpers, battery, ground, sonars)
                                                                                                                                                                      let skype = new MainWindow(magabotState)
                                                                                                                                                                                  let kalman = new KalmanFilter
            {
                Mean = new DenseVector(3),
                Covariance = new DenseMatrix(new double[, ] {
                    { 1, 0, 0 },
                    { 0, 1, 0 },
                    { 0, 0, 1 }
                })
            }
                    //let target = new Transform2D(new Vector2(1, 0), 0, Vector2.One)
                    let target = new Transform2D()
                                 let targetTexture = TextureFactory.CreateCircleTexture(game.GraphicsDevice, 2, Color.Violet)
                                                     let path = new[] { Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero }
                    let playActions = scheduler.TaskUpdate.Do(actionPlayer.Update)
                                      let activateMarker = scheduler.TaskUpdate.Do(gameTime =>
            {
                var keyboard = Keyboard.GetState();
                if (keyboard.IsKeyDown(Keys.D0))
                {
                    ActivateMarker(actionPlayer, vehicle, environment, slam, 0, game.Services);
                }
                if (keyboard.IsKeyDown(Keys.D1))
                {
                    ActivateMarker(actionPlayer, vehicle, environment, slam, 1, game.Services);
                }
                if (keyboard.IsKeyDown(Keys.D2))
                {
                    ActivateMarker(actionPlayer, vehicle, environment, slam, 2, game.Services);
                }
                if (keyboard.IsKeyDown(Keys.D3))
                {
                    ActivateMarker(actionPlayer, vehicle, environment, slam, 3, game.Services);
                }
                if (keyboard.IsKeyDown(Keys.D4))
                {
                    ActivateMarker(actionPlayer, vehicle, environment, slam, 4, game.Services);
                }
                if (keyboard.IsKeyDown(Keys.D5))
                {
                    ActivateMarker(actionPlayer, vehicle, environment, slam, 5, game.Services);
                }
                if (keyboard.IsKeyDown(Keys.D6))
                {
                    ActivateMarker(actionPlayer, vehicle, environment, slam, 6, game.Services);
                }
                if (keyboard.IsKeyDown(Keys.D7))
                {
                    ActivateMarker(actionPlayer, vehicle, environment, slam, 7, game.Services);
                }
                if (keyboard.IsKeyDown(Keys.D8))
                {
                    ActivateMarker(actionPlayer, vehicle, environment, slam, 8, game.Services);
                }
                if (keyboard.IsKeyDown(Keys.D9))
                {
                    ActivateMarker(actionPlayer, vehicle, environment, slam, 9, game.Services);
                }

                const string mapFileName = "map.xml";
                if (keyboard.IsKeyDown(Keys.S))
                {
                    var state = slam.StoreControllerState();
                    var serializer = new XmlSerializer(typeof(SlamControllerState));
                    using (var writer = XmlWriter.Create(mapFileName, new XmlWriterSettings {
                        Indent = true
                    }))
                    {
                        serializer.Serialize(writer, state);
                    }
                }

                if (keyboard.IsKeyDown(Keys.R) && File.Exists(mapFileName))
                {
                    var serializer = new XmlSerializer(typeof(SlamControllerState));
                    using (var reader = XmlReader.Create(mapFileName))
                    {
                        var state = (SlamControllerState)serializer.Deserialize(reader);
                        slam.RestoreControllerState(state);
                    }
                }
            })
                                                           let obstacleCount = new Counter()
                                                                               let safetyBump = magabotState.SafetyBump.MostRecent(false).GetEnumerator()
                                                                                                let safetyGround = magabotState.SafetyGround.MostRecent(false).GetEnumerator()
                                                                                                                   let steeringBehavior = scheduler.TaskUpdate
                                                                                                                                          .Do(gameTime =>
            {
                var gamePad = GamePad.GetState(PlayerIndex.One);
                if (gamePad.IsButtonDown(Buttons.DPadUp))
                {
                    vehicle.Steering += (gamePad.IsButtonDown(Buttons.A) ? 1.5f : 1) * Vector2.UnitX.Rotate(vehicle.Transform.Rotation);
                }
                if (gamePad.IsButtonDown(Buttons.DPadDown))
                {
                    vehicle.Steering += -Vector2.UnitX.Rotate(vehicle.Transform.Rotation);
                }
                if (gamePad.IsButtonDown(Buttons.DPadLeft))
                {
                    vehicle.Steering += 0.5f * Vector2.UnitX.Rotate(vehicle.Transform.Rotation + MathHelper.PiOver2);
                }
                if (gamePad.IsButtonDown(Buttons.DPadRight))
                {
                    vehicle.Steering += 0.5f * Vector2.UnitX.Rotate(vehicle.Transform.Rotation - MathHelper.PiOver2);
                }
            })
                                                                                                                                          //.Do(Steering.PathFollow(target, path, vehicle, Steering.DefaultMinSpeed, Steering.DefaultMaxSpeed, Steering.DefaultTolerance))
                                                                                                                                          .Do(gameTime =>
            {
                obstacleCount.Value--;
                var sonarThreshold = 35;
                var sonarState = magabotState.Sonar;
                var rotation = 0f;
                if (sonarState[0] < sonarThreshold)
                {
                    rotation -= MathHelper.PiOver4;
                }
                if (sonarState[1] < sonarThreshold)
                {
                    rotation -= MathHelper.PiOver4 * 0.5f;
                }
                //if (sonarState[2] < sonarThreshold) rotation += MathHelper.PiOver4;
                if (sonarState[3] < sonarThreshold)
                {
                    rotation += MathHelper.PiOver4 * 0.5f;
                }
                if (sonarState[4] < sonarThreshold)
                {
                    rotation += MathHelper.PiOver4;
                }
                if (rotation != 0)
                {
                    obstacleCount.Value = 90;
                    obstacleCount.Rotation = rotation;
                }

                if (obstacleCount.Value > 0)
                {
                    vehicle.Steering = vehicle.Steering.Rotate(obstacleCount.Rotation);
                }
            })
                                                                                                                                          .Do(gameTime => steeringVisualizer.Steering = vehicle.Steering)
                                                                                                                                          //.Do(Steering.Arrival(target, vehicle, 1, 3, 0.3f))
                                                                                                                                          .Where(gameTime => magabotState.Stopped)
                                                                                                                                          .Where(gameTime => { safetyBump.MoveNext(); return !safetyBump.Current; })
                                                                                                                                          //.Where(gameTime => { safetyGround.MoveNext(); return !safetyGround.Current; })
                                                                                                                                          .Do(Locomotion.DifferentialSteering(vehicle, differentialSteering, wheelDistance, MathHelper.Pi / 16, 10, 100, 3))
                                                                                                                                          let visualizerLoop = scheduler.TaskUpdate
                                                                                                                                                               .Do(time => slamVisualizer.Update())
                                                                                                                                                               .Do(time => kinectTexture.Update())
                                                                                                                                                               let behavior = scheduler.TaskUpdate
                                                                                                                                                                              .Do(time => odometry.UpdateOdometryCommand())
                                                                                                                                                                              .Do(time => magabotState.DifferentialSteering.UpdateWheelVelocity(new WheelVelocity(0, 0)))
                                                                                                                                                                              .Do(time => magabotState.Leds.SetLedBoardState(255, 255, 255))
                                                                                                                                                                              .Do(time => skype.Magabot = magabotState)
                                                                                                                                                                              .Do(time => skype.Show())
                                                                                                                                                                              .Take(1)
                                                                                                                                                                              select new CompositeDisposable(
                        bumpers,
                        battery,
                        ground,
                        leds,
                        sonars,
                        odometry,
                        differentialSteering,
                        playActions.Subscribe(),
                        activateMarker.Subscribe(),
                        steeringBehavior.Subscribe(),
                        visualizerLoop.Subscribe(),
                        //backRenderer.SubscribeTexture(new Transform2D(new Vector2(-2.75f, 1.7f), 0, new Vector2(0.25f)), kinectTexture.Texture),
                        backRenderer.SubscribeTexture(new Transform2D(new Vector2(-4.25f, 2.0f), 0, new Vector2(0.75f)), kinectTexture.Texture),
                        renderer.SubscribeTexture(transform, texture),
                        renderer.SubscribeTexture(transform, new Transform2D(), bumperLeftTexture, bumperLeftOptions),
                        renderer.SubscribeTexture(transform, new Transform2D(), bumperRightTexture, bumperRightOptions),
                        renderer.SubscribeTexture(transform, new Transform2D(), groundSensorLeftTexture, groundSensorLeftOptions),
                        renderer.SubscribeTexture(transform, new Transform2D(), groundSensorMiddleTexture, groundSensorMiddleOptions),
                        renderer.SubscribeTexture(transform, new Transform2D(), groundSensorRightTexture, groundSensorRightOptions),
                        renderer.SubscribeTexture(target, targetTexture),
                        //renderer.SubscribeText(transform, font, () => text.ToString()),
                        renderer.SubscribeText(new Transform2D(-Vector2.One, 0, Vector2.One), font, () => markerText.ToString(), Color.White),
                        primitiveRenderer.SubscribePrimitive(transform, kinectVisualizer.DrawKinectDepthMap),
                        primitiveRenderer.SubscribePrimitive(transform, sonarVisualizer.DrawSonarFrame),
                        primitiveRenderer.SubscribePrimitive(transform, steeringVisualizer.DrawSteeringVector),
                        primitiveRenderer.SubscribePrimitive(new Transform2D(new Vector2(-350, 200), 0, Vector2.One), freeSpaceVisualizer.DrawFreeSpace),
                        behavior.Subscribe(),
                        magabotState.MarkerActivated.Subscribe(name => ActivateMarker(actionPlayer, vehicle, environment, slam, name, game.Services)),
                        kinectStream.Subscribe(kinectFrame =>
            {
                kinectVisualizer.Frame = kinectFrame;
                freeSpaceVisualizer.FreeSpace = KinectFreeSpace.ComputeFreeSpace(kinectFrame, 1500);
                skype.OnKinectFrame(kinectFrame);
            }),
                        markerStream.Subscribe(markerOutput =>
            {
                var inputImage = markerOutput.Item1;
                var image = new IplImage(new CvSize(kinectTexture.Texture.Width, kinectTexture.Texture.Height), inputImage.Depth, inputImage.NumChannels);
                if (inputImage.Width != kinectTexture.Texture.Width || inputImage.Height != kinectTexture.Texture.Height)
                {
                    ImgProc.cvResize(inputImage, image, SubPixelInterpolation.NearestNeighbor);
                }
                else
                {
                    Core.cvCopy(inputImage, image);
                }

                foreach (var marker in markerOutput.Item2.DetectedMarkers)
                {
                    marker.Draw(image.DangerousGetHandle(), 0, 0, 255, 2, true);
                }

                kinectTexture.SetData(image);
                slam.UpdateMeasurements(markerOutput.Item2);
            }),
                        differentialSteering.CommandChecksum.Subscribe(m => bumpers.GetBumperState()),
                        bumpers.BumpersMeasure.Subscribe(m =>
            {
                bumperLeftOptions.Color = m.BumperLeft ? Color.White : Color.Transparent;
                bumperRightOptions.Color = m.BumperRight ? Color.White : Color.Transparent;
                battery.GetBatteryState();
            }),
                        battery.BatteryMeasure.Subscribe(m =>
            {
                text.Clear();
                text.AppendLine(string.Format("Battery: {0}", m.ToString()));
                ground.GetGroundSensorState();
            }),
                        ground.GroundSensorsMeasure.Subscribe(m =>
            {
                var sensorScale = 180 / 1023f;
                groundSensorLeftOptions.Color = GraphicsHelper.HsvToRgb(new Vector3(180 - m.SensorLeft * sensorScale, 1, 1));
                groundSensorMiddleOptions.Color = GraphicsHelper.HsvToRgb(new Vector3(180 - m.SensorMiddle * sensorScale, 1, 1));
                groundSensorRightOptions.Color = GraphicsHelper.HsvToRgb(new Vector3(180 - m.SensorRight * sensorScale, 1, 1));
                text.AppendLine(string.Format("IR: {0} IR: {1} IR: {2}", m.SensorLeft, m.SensorMiddle, m.SensorRight));
                sonars.GetSonarsBoardState();
            }),
                        sonars.SonarsBoardMeasure.Subscribe(m =>
            {
                sonarVisualizer.SonarFrame = m;
                for (int count = 0; count < m.Length; count++)
                {
                    var sonar = m[count];
                    text.Append(string.Format("Sonar: {0} ", sonar));
                }
                text.AppendLine();
                leds.Actuate();
            }),
                        leds.LedBoardMeasure.Subscribe(m => odometry.UpdateOdometryCommand()),
                        odometry.Odometry.Subscribe(m =>
            {
                slam.UpdateMotion(m.LinearDisplacement, m.AngularDisplacement);
                slam.UpdateEstimate();
                differentialSteering.Actuate();
            })))
                   .First());
        }