private void Awake() { mainPos = GameObject.Find("MainPosition").transform; hand = FindObjectOfType <PrimeHand>(); mano = FindObjectOfType <ManoVisualization>(); fadeCanvas = FindObjectOfType <FadeChange>(); master = FindObjectOfType <MasterBookCreator>(); if (instance == null) { instance = GetComponent <GameManager>(); } else { Destroy(this); } camPos = Camera.main.transform.parent.transform; //mainPos.position = camPos.position; }
public MoonMode(PrimeHand hand) : base(hand) { this.hand = hand; }