public override void Update(GameTime gameTime) { bool doUpdate = true; switch (this.State) { case eScreenState.Activating: case eScreenState.Deactivating: case eScreenState.Closing: UpdateTransition(gameTime); break; case eScreenState.Active: break; case eScreenState.Inactive: case eScreenState.Closed: doUpdate = false; break; default: break; } if (doUpdate) { base.Update(gameTime); if (PreviousScreen != null && !this.IsModal) { PreviousScreen.Update(gameTime); } } }
public override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); bool fading = UseFadeTransition && TransitionPosition > 0 && TransitionPosition < 1; if (PreviousScreen != null && IsOverlayed) { PreviousScreen.Draw(gameTime); if (!fading && (BlackTintAlpha > 0 || UseGradientBackground)) { FadeBackBufferToBlack((byte)(m_BlackTintAlpha * byte.MaxValue)); } } base.Draw(gameTime); if (fading) { FadeBackBufferToBlack(TransitionAlpha); } }
public override void Update(GameTime gameTime) { if (PreviousScreen != null && !this.IsModal) { PreviousScreen.Update(gameTime); } base.Update(gameTime); }
public override void Draw(GameTime gameTime) { if (PreviousScreen != null && IsOverlayed) { PreviousScreen.Draw(gameTime); drawFadedDarkCoverIfNeeded(); } base.Draw(gameTime); }
public override void Update(GameTime gameTime) { bool doUpdate = true; switch (this.State) { case eScreenState.Activating: case eScreenState.Deactivating: case eScreenState.Closing: UpdateTransition(gameTime); break; case eScreenState.Active: break; case eScreenState.Inactive: case eScreenState.Closed: doUpdate = false; break; default: break; } if (doUpdate) { base.Update(gameTime); ISoundSettings gameSettings = (this.Game.Services.GetService(typeof(IGameSettings)) as ISoundSettings); if (gameSettings != null) { if (InputManager.KeyPressed(Keys.M)) { gameSettings.SetIsMuted(!gameSettings.IsMuted()); } } if (PreviousScreen != null && !this.IsModal) { PreviousScreen.Update(gameTime); } foreach (KeyValuePair <Keys, NamedAction> keyAndAction in m_ActivationKeys) { if (InputManager.KeyPressed(keyAndAction.Key)) { keyAndAction.Value.Action.Invoke(); } } } }
public override bool Load() { var collection = new Dictionary <string, Action>(); collection.Add("Back", () => { DisableThenAddNew(PreviousScreen.Activate() ?? new MainMenu()); }); Components.AddRange(SortButtons(collection)); TransparentBackground = TextureManager.CreateTexture2DBySingleColor(new Color((byte)0, (byte)0, (byte)0, (byte)(0.5 * 255)), 1, 1); return(true && base.Load()); }
public override void Draw(GameTime gameTime) { if (PreviousScreen != null && IsOverlayed) { PreviousScreen.Draw(gameTime); drawFadedDarkCoverIfNeeded(); } if (m_Background != null) { m_SpriteBatch.Begin(); m_Background.Draw(gameTime); m_SpriteBatch.End(); } base.Draw(gameTime); }
public void MovePreviousScreen() { PreviousScreen.ProcessCommands(""); }
private void ReturnToPreviousScreen(object sender, EventArgs e) { PreviousScreen?.Invoke(sender, e); }
public void Transition() { PreviousScreen.SetActive(false); ActiveScreen.SetActive(true); }