public Action aleAction()
    {
        System.Random rd  = new System.Random();
        int           nbr = rd.Next(4);
        Action        a;

        switch (nbr)
        {
        case 0:
            a = new AllerSauver();
            break;

        case 1:
            a = new UtiliserObjet();
            break;

        case 2:
            a = new PrevenirAutorite();
            break;

        default:
            a = new Frapper();
            break;
        }
        return(a);
    }
Beispiel #2
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    public void setAction(string tag)
    {
        Action a;

        switch (tag)
        {
        case "attraper":
            a = new Attraper();
            break;

        case "tuer":
            Debug.Log("qdsfaezr");
            a = new Tuer();
            break;

        case "suicide":
            a = new Suicide();
            break;

        case "autorite":
            a = new PrevenirAutorite();
            break;

        case "sauver":
            a = new AllerSauver();
            break;

        default:
            a = new Attendre();
            break;
        }
        this.action = a;
    }