Beispiel #1
0
        public void ProcessKeyDown()
        {
            m_BackKeyDownInfo.Reset();

            EventSystem.S.Send(EngineEventID.BackKeyDown, m_BackKeyDownInfo);

            if (!m_BackKeyDownInfo.IsProcess())
            {
                if (null != m_CurPressKeyRecord)
                {
                    if (m_CurPressKeyRecord.canActionTime || m_SimalutionKeyBack)
                    {
                        Application.Quit();
                    }

                    m_CurPressKeyRecord = null;
                }
                else
                {
                    m_CurPressKeyRecord = new PressKeyRecord();

                    if (m_DefaultProcessListener != null)
                    {
                        m_DefaultProcessListener();
                    }
                }

                m_SimalutionKeyBack = false;
            }
        }
Beispiel #2
0
        public void ProcessKeyDown()
        {
            m_BackKeyDownInfo.Reset();

            EventSystem.S.Send(EngineEventID.BackKeyDown, m_BackKeyDownInfo);

            if (!m_BackKeyDownInfo.IsProcess())
            {
                if (null != m_CurPressKeyRecord)
                {
                    if (m_CurPressKeyRecord.canActionTime || m_SimalutionKeyBack)
                    {
                        // 需要修改此处 加上以下判断
                        if (PlayerPrefs.GetInt("channel_exit_key", 0) == 1)
                        {
                            //Application.Quit();
                            System.Diagnostics.Process.GetCurrentProcess().Kill();
                        }
                    }

                    m_CurPressKeyRecord = null;
                }
                else
                {
                    m_CurPressKeyRecord = new PressKeyRecord();

                    if (m_DefaultProcessListener != null)
                    {
                        m_DefaultProcessListener();
                    }
                }

                m_SimalutionKeyBack = false;
            }
        }