public void SavePreset(string name) { var state = GetState(); PresetNameToStateMap[name].Data = state; PresetNameToButtonMap[name].Assigned = true; PresetDatabase.SavePreset(Name(), name, state); }
public void SavePreset(string name) { var state = GetState(); PresetNameToStateMap[name].Data = state; PresetNameToButtonMap[name].Assigned = true; PresetDatabase.SavePreset(Name(), name, state); }