Beispiel #1
0
    public void TestDisplayBoardDisplaysAnEmptyBoard()
    {
        // Given
        var sut          = new View();
        var presenterSpy = new PresenterSpy();

        sut.presenter = presenterSpy;

        var model = new Model();

        var originalConsoleOut = Console.Out; // preserve the original stream
        var writer             = new StringWriter();

        Console.SetOut(writer);

        // When
        sut.DisplayBoard(model);

        // Then
        using (writer) {
            Console.WriteLine("some stuff"); // or make your DLL calls :)

            writer.Flush();                  // when you're done, make sure everything is written out

            var printedString = writer.GetStringBuilder().ToString();

            Console.SetOut(originalConsoleOut); // restore Console.Out

            Assert.IsNotNull(printedString, "Displaying board should cause " +
                             "something to be printed");
        }
    }
Beispiel #2
0
    public void TestDisplayIllegalMovedDisplaysAnErrorMessage()
    {
        // Given
        var sut          = new View();
        var presenterSpy = new PresenterSpy();

        sut.presenter = presenterSpy;

        var originalConsoleOut = Console.Out; // preserve the original stream
        var writer             = new StringWriter();

        Console.SetOut(writer);

        // When
        sut.DisplayIllegalMove();

        // Then
        using (writer) {
            writer.Flush(); // when you're done, make sure everything is written out

            var printedString = writer.GetStringBuilder().ToString();

            Console.SetOut(originalConsoleOut); // restore Console.Out

            Assert.IsNotNull(printedString, "Displaying an illegal should " +
                             "cause something to be printed");
        }
    }
Beispiel #3
0
    public void TestDisplayGameWonDisplaysAnCongratulationsMessage()
    {
        // Given
        var sut          = new View();
        var presenterSpy = new PresenterSpy();

        sut.presenter = presenterSpy;

        var winnerPlayerId = 1;

        var originalConsoleOut = Console.Out; // preserve the original stream
        var writer             = new StringWriter();

        Console.SetOut(writer);

        // When
        sut.DisplayGameOverAndWinner(winnerPlayerId);

        // Then
        using (writer) {
            writer.Flush(); // when you're done, make sure everything is written out

            var printedString = writer.GetStringBuilder().ToString();

            Console.SetOut(originalConsoleOut); // restore Console.Out

            Assert.IsNotNull(printedString, "Displaying game won should cause " +
                             "something to be printed");
        }
    }