Beispiel #1
0
        //        rotate_transform :
        //                'rotate' 'your' body_part angle angular_direction 'on' 'the' ? reference_plane;
        public override Wrapper VisitRotate_plane_transform(PreposeGesturesParser.Rotate_plane_transformContext context)
        {
            BodyTransform transform = new BodyTransform();
            var           direction = (RotationDirection)this.Visit(context.angular_direction());
            var           plane     = (BodyPlaneType)this.Visit(context.reference_plane());
            var           angleText = context.NUMBER().GetText();
            var           angle     = Convert.ToInt32(angleText);

            foreach (var b in context.body_part())
            {
                var converted = (JointGroup)this.Visit(b);
                transform = transform.Compose(
                    converted.Aggregate(j =>
                                        BodyTransformBuilder.RotateTransform(j, angle, plane, direction)));
            }

            return(new Wrapper(transform));
        }
Beispiel #2
0
 /// <summary>
 /// Exit a parse tree produced by <see cref="PreposeGesturesParser.rotate_plane_transform"/>.
 /// <para>The default implementation does nothing.</para>
 /// </summary>
 /// <param name="context">The parse tree.</param>
 public virtual void ExitRotate_plane_transform([NotNull] PreposeGesturesParser.Rotate_plane_transformContext context)
 {
 }
 /// <summary>
 /// Visit a parse tree produced by <see cref="PreposeGesturesParser.rotate_plane_transform"/>.
 /// <para>
 /// The default implementation returns the result of calling <see cref="AbstractParseTreeVisitor{Result}.VisitChildren(IRuleNode)"/>
 /// on <paramref name="context"/>.
 /// </para>
 /// </summary>
 /// <param name="context">The parse tree.</param>
 /// <return>The visitor result.</return>
 public virtual Result VisitRotate_plane_transform([NotNull] PreposeGesturesParser.Rotate_plane_transformContext context)
 {
     return(VisitChildren(context));
 }