private void btnGenerateTaskTimbang_Click(object sender, EventArgs e)
        {
            PreparationLogic obj = new PreparationLogic();

            obj.GenerateTaskTimbang("MO_SHP_1", DateTime.Now.Date, true);
            MessageBox.Show("Done");
        }
 public void SetCurrentPreparationLogic(PreparationLogic logic)
 {
     if (IsPlayer1Active())
     {
         player1Preparation = logic;
     }
     else
     {
         player2Preparation = logic;
     }
 }
Beispiel #3
0
    private PreparationLogicHolder LoadPlayerSelection()
    {
        Debug.Log("load saved PreparationLogicHolder");

        PreparationLogicHolder holder = Instantiate(preparationLogicHolderPrefab, null);

        holder.name = "PreparationLogicHolder";

        PreparationLogic logic = PreparationLogic.LoadFromFile(System.IO.Path.Combine(gameObject.scene.path, "../playerSelection.xml"));

        holder.player1Preparation = logic;

        return(holder);
    }
Beispiel #4
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    // Start is called before the first frame update
    void Start()
    {
        Debug.Log("start preparation main");

        preparationLogicHolder = GetHolder();
        DontDestroyOnLoad(preparationLogicHolder);

        logic = preparationLogicHolder.GetCurrentPreparationLogic();

        logic.selectionFullnessChanged  = null;
        logic.selectionFullnessChanged += NextButtonFullnessChanged;

        SyncCards();
        ConfigureButtons();
    }