Beispiel #1
0
        private void buttonAdd_Click(object sender, EventArgs e) //adds unique filenames to the list and refreshes list.
        {
            OpenFileDialog openModFile = new OpenFileDialog();

            openModFile.Filter      = "MGSV Mod Files|*.mgsv|All Files|*.*";
            openModFile.Multiselect = true;

            DialogResult ofdResult = openModFile.ShowDialog();

            if (ofdResult != DialogResult.OK)
            {
                return;
            }
            foreach (string filename in openModFile.FileNames)
            {
                bool skip = false;
                foreach (PreinstallEntry mod in Mods)
                {
                    if (filename == mod.filename)
                    {
                        skip = true; break;
                    }
                }
                if (skip)
                {
                    continue;
                }

                PreinstallEntry newEntry = new PreinstallEntry();
                newEntry.filename = filename;
                Mods.Add(newEntry);
            }
            this.refreshInstallList();
        }
Beispiel #2
0
 private void updateModDescription() //refreshes description panel with current index's metadata.
 {
     if (selectedIndex >= 0)
     {
         PreinstallEntry selectedMod = Mods[selectedIndex];
         modDescription.ShowModInfo(selectedMod.modInfo);
         showConflictColors(); // updates the conflict visualization
     }
 }
Beispiel #3
0
 public void ShowDialog(List <string> Filenames)
 {
     foreach (string file in Filenames)
     {
         PreinstallEntry mod = new PreinstallEntry();
         mod.filename = file;
         Mods.Add(mod);
     }
     ShowDialog();
 }
Beispiel #4
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 private void buttonDown_Click(object sender, EventArgs e) //moves the selected mod down one on the list. installs later.
 {
     if (selectedIndex < listInstallOrder.Items.Count - 1)
     {
         PreinstallEntry mod = Mods[selectedIndex];
         listInstallOrder.Items[selectedIndex].Remove(); Mods.RemoveAt(selectedIndex);
         selectedIndex++;
         listInstallOrder.Items.Insert(selectedIndex, mod.modInfo.Name); Mods.Insert(selectedIndex, mod);
         listInstallOrder.Items[selectedIndex].Selected = true;
     }
 }
Beispiel #5
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 private void buttonUp_Click(object sender, EventArgs e) //moves the selected mod up one on the list. Installs earlier.
 {
     if (selectedIndex > 0)
     {
         PreinstallEntry mod = Mods[selectedIndex];
         listInstallOrder.Items[selectedIndex].Remove(); Mods.RemoveAt(selectedIndex);
         selectedIndex--;
         listInstallOrder.Items.Insert(selectedIndex, mod.modInfo.Name); Mods.Insert(selectedIndex, mod);
         listInstallOrder.Items[selectedIndex].Selected = true;
     }
 }
Beispiel #6
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        private void labelVersionWarning_Click(object sender, EventArgs e)
        {
            PreinstallEntry selectedMod       = Mods[selectedIndex];
            var             currentMGSVersion = ModManager.GetMGSVersion();
            var             modMGSVersion     = selectedMod.modInfo.MGSVersion.AsVersion();

            if (currentMGSVersion != modMGSVersion && modMGSVersion != new Version(0, 0, 0, 0))
            {
                if (currentMGSVersion > modMGSVersion && modMGSVersion > new Version(0, 0, 0, 0))
                {
                    MessageBox.Show(String.Format("{0} appears to be for MGSV Version {1}.\n\nIt is recommended that you at least check for an updated version before installing.", selectedMod.modInfo.Name, modMGSVersion), "Game version mismatch", MessageBoxButtons.OK, MessageBoxIcon.Warning);
                }
                if (currentMGSVersion < modMGSVersion)
                {
                    MessageBox.Show(String.Format("{0} is intended for MGSV version {1}, but your installation is version {2}. This mod may not be compatible with MGSV version {2}", selectedMod.modInfo.Name, modMGSVersion, currentMGSVersion), "Update recommended", MessageBoxButtons.OK, MessageBoxIcon.Warning);
                }
            }
            else
            {
                MessageBox.Show(String.Format("This mod is up to date with the current MGSV version {0}", currentMGSVersion), "Mod is up to date", MessageBoxButtons.OK, MessageBoxIcon.Information);
            }
        }
Beispiel #7
0
        private void updateModDescription() //refreshes description panel with current index's metadata.
        {
            if (selectedIndex >= 0)
            {
                PreinstallEntry selectedMod = Mods[selectedIndex];
                labelModName.Text       = selectedMod.modInfo.Name;
                labelModAuthor.Text     = "By " + selectedMod.modInfo.Author;
                labelModWebsite.Text    = selectedMod.modInfo.Version;
                textModDescription.Text = selectedMod.modInfo.Description;

                if (ModManager.GetMGSVersion() != selectedMod.modInfo.MGSVersion.AsVersion() && selectedMod.modInfo.MGSVersion.AsVersion() != new Version(0, 0, 0, 0))
                {
                    labelVersionWarning.ForeColor = Color.Yellow; labelVersionWarning.BackColor = Color.Chocolate; labelVersionWarning.Text = "!";
                }
                else
                {
                    labelVersionWarning.ForeColor = Color.MediumSeaGreen; labelVersionWarning.BackColor = Color.Gainsboro; labelVersionWarning.Text = "✔";
                }


                string conflictDescription;
                if (Mods[selectedIndex].ModConflicts.Count > 0)
                {
                    conflictDescription = "\r\nThis mod conflicts with: \r\n\r\n";
                    foreach (string modname in selectedMod.ModConflicts)
                    {
                        conflictDescription += modname + "\r\n";
                    }
                }
                else
                {
                    conflictDescription = "\r\nThis mod does not conflict with any other mods being installed.";
                }
                textConflictDescription.Text = conflictDescription;
                showConflictColors(); // updates the conflict visualization
            }
        }
Beispiel #8
0
        private void AddNewPaths(string[] modFilePaths)
        {
            foreach (string filePath in modFilePaths)
            {
                bool skip = false;
                foreach (PreinstallEntry mod in Mods)
                {
                    if (filePath == mod.filename)
                    {
                        skip = true; break;
                    }
                }
                if (skip)
                {
                    continue;
                }

                PreinstallEntry newEntry = new PreinstallEntry();
                newEntry.filename = filePath;
                PreinstallManager.AddModsToXml(newEntry);
                PreinstallManager.GetConflicts(newEntry, Mods);
                Mods.Add(newEntry);
            }
        }