/// <summary> /// 查看模型 /// </summary> /// <param name="prefab"></param> private void viewPrefabInfo(PrefabVO vo, bool selectedIt = true) { if (vo == null) { return; } string path = vo.prefabPath; GameObject prefab = AssetDatabase.LoadAssetAtPath <GameObject>(path); if (prefab == null) { return; } previewSystem.SetPreview(prefab); if (selectedIt) { Selection.activeGameObject = prefab; EditorGUIUtility.PingObject(prefab); } }
public void searchView(string uri) { if (dataProvider == null) { dataProvider = PrefabVODB.Reload(); } PrefabVO prefabVo = PrefabVODB.Get(uri); if (prefabVo == null) { return; } tabNav.selectedTabLabel(prefabVo.rootKey); ProjectPrefabSearchList searchList = tabNav.selectedItem as ProjectPrefabSearchList; if (searchList != null) { EditorCallLater.Add(() => { searchList.search(prefabVo.fileName); viewPrefabInfo(prefabVo, false); }, 0.5f); } }
public override void onRender() { PrefabVO vo = _data as PrefabVO; if (vo != null) { GUILayout.BeginHorizontal(); if (isSelected) { oldColor = GUI.color; GUI.color = new Color(0, 1f, 1f, 1f); } string displayName = vo.getDisplayName(); if (GUILayout.Button(displayName)) { itemEventHandle(EventX.SELECT, this, data); selectedHandle(); } if (vo.hasFBX) { if (GUILayout.Button("fbx", GUILayout.Width(30))) { GameObject prefab = AssetDatabase.LoadAssetAtPath <GameObject>(vo.fbxPath); Selection.activeGameObject = prefab; EditorGUIUtility.PingObject(prefab); } } if (isSelected) { GUI.color = oldColor; } GUILayout.EndHorizontal(); } }