public void ResetPausedSlots()
 {
     _particleSystems.ForEach(item =>
     {
         if (item.IsPaused)
         {
             item.Stop();
         }
     });
 }
 private void Resume(PrefabResourcePool <PoolableParticleSystem> pool)
 {
     pool.ForEach(item => { item.Resume(); });
 }