public void ResetPausedSlots() { _particleSystems.ForEach(item => { if (item.IsPaused) { item.Stop(); } }); }
private void Resume(PrefabResourcePool <PoolableParticleSystem> pool) { pool.ForEach(item => { item.Resume(); }); }
public void ResetPausedSlots() { _particleSystems.ForEach(item => { if (item.IsPaused) { item.Stop(); } }); }
private void Resume(PrefabResourcePool <PoolableParticleSystem> pool) { pool.ForEach(item => { item.Resume(); }); }