void SelectionUI(float width)
    {
        EditorGUILayout.BeginVertical();

        EditorGUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();

        if (selection == UISelection.Sprites)
        {
            GUI.enabled = false;
        }
        if (GUILayout.Button("Sprites UI", GUILayout.Width(100f)))
        {
            selection = UISelection.Sprites;
        }
        GUI.enabled = true;

        if (selection == UISelection.Prefabs)
        {
            GUI.enabled = false;
        }
        if (GUILayout.Button("Prefabs UI", GUILayout.Width(100f)))
        {
            selection = UISelection.Prefabs;
        }
        GUI.enabled = true;

        if (selection == UISelection.Map)
        {
            GUI.enabled = false;
        }
        if (GUILayout.Button("Map UI", GUILayout.Width(100f)))
        {
            selection = UISelection.Map;
        }
        GUI.enabled = true;

        GUILayout.FlexibleSpace();
        EditorGUILayout.EndHorizontal();

        EditorGUILayout.BeginHorizontal();

        switch (selection)
        {
        case UISelection.Sprites:
            SpriteManager.DisplayUI(width);
            break;

        case UISelection.Prefabs:
            PrefabManager.DisplayUI(width);
            break;

        case UISelection.Map:
            MapManager.DisplayUI(width);
            break;
        }

        EditorGUILayout.EndHorizontal();

        EditorGUILayout.EndVertical();
    }