// Use this for initialization void Start() { manager = FindObjectOfType <PrefabManager>(); gameCursorSprite = gameObject.GetComponent <SpriteRenderer>().sprite; cursorID = PrefabManager.E_WEAPON.FINGER; Cursor.visible = false; lastFrameMousePos = Input.mousePosition; }
public int GetWeaponPrice(PrefabManager.E_WEAPON _weapon) { switch (_weapon) { case PrefabManager.E_WEAPON.GLOVE: return(150); break; case PrefabManager.E_WEAPON.BONE: return(1000); break; case PrefabManager.E_WEAPON.BAT: return(4200); break; case PrefabManager.E_WEAPON.HAMMER: return(12000); break; case PrefabManager.E_WEAPON.KNIFE: return(40000); break; case PrefabManager.E_WEAPON.AXE: return(150000); break; case PrefabManager.E_WEAPON.CHAINSAW: return(1000000); break; default: return(0); } }
public void SetSprite(PrefabManager.E_WEAPON _weapon) { gameCursorSprite = manager.GetWeaponSprite(_weapon); }