// Use this for initialization
    void Start()
    {
        manager          = FindObjectOfType <PrefabManager>();
        gameCursorSprite = gameObject.GetComponent <SpriteRenderer>().sprite;

        cursorID          = PrefabManager.E_WEAPON.FINGER;
        Cursor.visible    = false;
        lastFrameMousePos = Input.mousePosition;
    }
Beispiel #2
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    public int GetWeaponPrice(PrefabManager.E_WEAPON _weapon)
    {
        switch (_weapon)
        {
        case PrefabManager.E_WEAPON.GLOVE:   return(150);     break;

        case PrefabManager.E_WEAPON.BONE:   return(1000);    break;

        case PrefabManager.E_WEAPON.BAT:   return(4200);    break;

        case PrefabManager.E_WEAPON.HAMMER:   return(12000);   break;

        case PrefabManager.E_WEAPON.KNIFE:   return(40000);   break;

        case PrefabManager.E_WEAPON.AXE:   return(150000);  break;

        case PrefabManager.E_WEAPON.CHAINSAW:   return(1000000); break;

        default:   return(0);
        }
    }
 public void SetSprite(PrefabManager.E_WEAPON _weapon)
 {
     gameCursorSprite = manager.GetWeaponSprite(_weapon);
 }