Beispiel #1
0
    public static void LoadPrefabs()
    {
        hasPrefabs = false;

        prefabCollection = PrefabLoader.GetPrefabCollection();

        if (prefabCollection != null)
        {
            hasPrefabs = true;
        }
    }
Beispiel #2
0
    public static bool Load()
    {
        _prefabCollection = PrefabLoader.GetPrefabCollection();

        if (prefabCollection != null)
        {
            _hasPrefabs = true;
            return(true);
        }

        _hasPrefabs = false;
        Debug.Log("Failed to load a prefab collection.");
        return(false);
    }
    // INIT

    private void Initialize()
    {
        chunk_list = PrefabLoader.GetPrefabCollection("chunk");

        player_distance_until_next_spawn = -chunk_width;
    }
    // INIT

    private void Initialize()
    {
        background_object_list = PrefabLoader.GetPrefabCollection("background_object");

        player_distance_until_next_spawn = -background_object_cap * background_object_gap_width;
    }