// Start is called before the first frame update new void Start() { base.Start(); Ai = new BunnyAi(this); this.Diet.Add("plant"); //this.Diet.Add("tree"); Predetors.Add("bear"); Predetors.Add("wolf"); tag = "rabbit"; Speed = 125.0f; ChaseSpeed = 179.4f; StarvationLimit = 45f; nutrition = 22f; }
// Start is called before the first frame update new void Start() { base.Start(); Ai = new PredetorAi(this); this.Diet.Add("sheep"); this.Diet.Add("rabbit"); Predetors.Add("bear"); tag = "wolf"; //GetComponent<Renderer>().material.SetColor("_Color", new Color(.7f,.7f,.7f, 1f)); Speed = 135.0f; ChaseSpeed = 200.6f; StarvationLimit = 210f; nutrition = 12f; }