Beispiel #1
0
        public void MustBeNonNegativeTest()
        {
            var testValue0 = 0;
            var testValue1 = 1;

            var exception0 = Record.Exception(() => Precondition.MustBeNonNegative(testValue0));
            var exception1 = Record.Exception(() => Precondition.MustBeNonNegative(testValue1));

            Assert.Null(exception0);
            Assert.Null(exception1);
        }
Beispiel #2
0
        /// <summary>
        /// Initializes a new instance of the <see cref="Biome"/> class.
        /// </summary>
        /// <param name="in_id">Unique identifier for the <see cref="Biome"/>.  Cannot be null.</param>
        /// <param name="in_name">Player-friendly name of the <see cref="Biome"/>.  Cannot be null or empty.</param>
        /// <param name="in_description">Player-friendly description of the <see cref="Biome"/>.</param>
        /// <param name="in_comment">Comment of, on, or by the <see cref="Biome"/>.</param>
        /// <param name="in_tier">A rating indicating where in the progression this <see cref="Biome"/> falls.</param>
        /// <param name="in_elevationCategory">Describes where this <see cref="Biome"/> falls in terms of the game world's overall topography.</param>
        /// <param name="in_isLiquidBased">Determines whether or not this <see cref="Biome"/> is defined in terms of liquid parquets.</param>
        /// <param name="in_parquetCriteria">Describes the parquets that make up this <see cref="Biome"/>.</param>
        /// <param name="in_entryRequirements">Describes the <see cref="Item"/>s needed to access this <see cref="Biome"/>.</param>
        public Biome(GameObjectID in_id, string in_name, string in_description, string in_comment,
                     int in_tier, Elevation in_elevationCategory,
                     bool in_isLiquidBased, List <GameObjectTag> in_parquetCriteria,
                     List <GameObjectTag> in_entryRequirements)
            : base(All.BiomeIDs, in_id, in_name, in_description, in_comment)
        {
            Precondition.MustBeNonNegative(in_tier, nameof(in_tier));

            Tier = in_tier;
            ElevationCategory = in_elevationCategory;
            IsLiquidBased     = in_isLiquidBased;
            ParquetCriteria   = (in_parquetCriteria ?? Enumerable.Empty <GameObjectTag>()).ToList();
            EntryRequirements = (in_entryRequirements ?? Enumerable.Empty <GameObjectTag>()).ToList();
        }
Beispiel #3
0
        public void MustBeNonNegativeThrowsOnNegativeTest()
        {
            var testValue = -1;

            Assert.Throws <ArgumentOutOfRangeException>(() => Precondition.MustBeNonNegative(testValue));
        }