/// <summary>
        /// Askins the bot to perform a move, depending on the current state of the game
        /// </summary>
        /// <param name="state">Current state of the game</param>
        /// <param name="timeOut">Represents the time we have to perform a move</param>
        /// <returns>Returns a PokerMove</returns>
        public PokerMove GetMove(BotState state, long timeOut)
        {
            HandHoldem hand = state.Hand;

            // We are playing preflop
            if (state.Table.Count == 0)
            {
                string action = PreFlopStrategy.StartingHandEvalute(state, hand);
                switch (action)
                {
                case "call":
                    return(new PokerMove(state.MyName, action, state.AmountToCall));

                case "raise":
                    return(new PokerMove(state.MyName, action, 3 * state.BigBlind));

                case "fold":
                    return(new PokerMove(state.MyName, action, 0));

                default:
                    return(new PokerMove(state.MyName, "check", 0));
                }
            }
            return(EvaluateBoard(state, hand));
        }
        /// <summary>
        /// Evaluate the board and return a Poker move
        /// </summary>
        public PokerMove EvaluateBoard(BotState state, HandHoldem hand)
        {
            var handCategory = GetHandCategory(state, hand);

            //Pair
            if (handCategory == HandCategory.Pair)
            {
                if (state.OpponentAction.getAction().Equals("raise"))
                {
                    return(new PokerMove(state.MyName, "call", state.AmountToCall));
                }
                else
                {
                    return(new PokerMove(state.MyName, "raise", 2 * state.Pot));
                }
            }
            //Two Pair
            else if (handCategory == HandCategory.TwoPair)
            {
                return(new PokerMove(state.MyName, "raise", 2 * state.Pot));
            }
            //Three of a kind
            else if (handCategory == HandCategory.TwoPair)
            {
                return(new PokerMove(state.MyName, "raise", 2 * state.Pot));
            }
            //We have a highcard
            else
            {
                if (PreFlopStrategy.StartingHandEvalute(state, hand) == "raise" &&
                    state.AmountToCall < 5 * state.Pot)
                {
                    return(new PokerMove(state.MyName, "call", state.AmountToCall));
                }
                else if (!state.OpponentAction.getAction().Equals("raise"))
                {
                    return(new PokerMove(state.MyName, "check", 0));
                }
                else if (state.OpponentAction.getAction().Equals("raise") && state.AmountToCall > state.Pot)
                {
                    return(new PokerMove(state.MyName, "fold", 0));
                }
            }
            return(new PokerMove(state.MyName, "check", 0));
        }