public override ValueTask DisposeAsync()
        {
            // the base class must dispose ThreadPoolBinding and FileHandle
            // before _preallocatedOverlapped is disposed
            ValueTask result = base.DisposeAsync();

            Debug.Assert(result.IsCompleted, "the method must be sync, as it performs no flushing");

            _preallocatedOverlapped?.Dispose();

            return(result);
        }
Beispiel #2
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            public void Dispose()
            {
                FileHandle.Dispose();

                ThreadPoolBoundHandle.Dispose();

                PreAllocatedOverlapped.Dispose();
            }
 [PlatformSpecific(TestPlatforms.Windows)] // ThreadPoolBoundHandle.BindHandle is not supported on Unix
 public unsafe void AllocateNativeOverlapped_PreAllocated_WhenDisposed_ThrowsObjectDisposedException(bool useUnsafe)
 {
     using (ThreadPoolBoundHandle handle = CreateThreadPoolBoundHandle())
     {
         PreAllocatedOverlapped preAlloc = useUnsafe ?
                                           PreAllocatedOverlapped.UnsafeCreate(delegate { }, null, null) :
                                           new PreAllocatedOverlapped(delegate { }, null, null);
         preAlloc.Dispose();
         Assert.Throws <ObjectDisposedException>(() => handle.AllocateNativeOverlapped(preAlloc));
     }
 }
    [PlatformSpecific(TestPlatforms.Windows)] // ThreadPoolBoundHandle.BindHandle is not supported on Unix
    public unsafe void MultipleOperationsOverMultipleHandles()
    {
        const int DATA_SIZE = 2;

        SafeHandle            handle1      = HandleFactory.CreateAsyncFileHandleForWrite(Path.Combine(TestDirectory, @"MultipleOperationsOverMultipleHandle1.tmp"));
        SafeHandle            handle2      = HandleFactory.CreateAsyncFileHandleForWrite(Path.Combine(TestDirectory, @"MultipleOperationsOverMultipleHandle2.tmp"));
        ThreadPoolBoundHandle boundHandle1 = ThreadPoolBoundHandle.BindHandle(handle1);
        ThreadPoolBoundHandle boundHandle2 = ThreadPoolBoundHandle.BindHandle(handle2);

        OverlappedContext result1 = new OverlappedContext();
        OverlappedContext result2 = new OverlappedContext();

        byte[] data1 = new byte[DATA_SIZE];
        data1[0] = (byte)'A';
        data1[1] = (byte)'B';


        byte[] data2 = new byte[DATA_SIZE];
        data2[0] = (byte)'C';
        data2[1] = (byte)'D';

        PreAllocatedOverlapped preAlloc1 = new PreAllocatedOverlapped(OnOverlappedOperationCompleted, result1, data1);
        PreAllocatedOverlapped preAlloc2 = new PreAllocatedOverlapped(OnOverlappedOperationCompleted, result2, data2);

        for (int i = 0; i < 10; i++)
        {
            NativeOverlapped *overlapped1 = boundHandle1.AllocateNativeOverlapped(preAlloc1);
            NativeOverlapped *overlapped2 = boundHandle2.AllocateNativeOverlapped(preAlloc2);

            fixed(byte *p1 = data1, p2 = data2)
            {
                int retval = DllImport.WriteFile(boundHandle1.Handle, p1, DATA_SIZE, IntPtr.Zero, overlapped1);

                if (retval == 0)
                {
                    Assert.Equal(DllImport.ERROR_IO_PENDING, Marshal.GetLastWin32Error());
                }


                retval = DllImport.WriteFile(boundHandle2.Handle, p2, DATA_SIZE, IntPtr.Zero, overlapped2);

                if (retval == 0)
                {
                    Assert.Equal(DllImport.ERROR_IO_PENDING, Marshal.GetLastWin32Error());
                }

                // Wait for overlapped operations to complete
                WaitHandle.WaitAll(new WaitHandle[] { result1.Event, result2.Event });
            }

            boundHandle1.FreeNativeOverlapped(overlapped1);
            boundHandle2.FreeNativeOverlapped(overlapped2);

            result1.Event.Reset();
            result2.Event.Reset();

            Assert.Equal(0, result1.ErrorCode);
            Assert.Equal(0, result2.ErrorCode);
            Assert.Equal(DATA_SIZE, result1.BytesWritten);
            Assert.Equal(DATA_SIZE, result2.BytesWritten);
        }

        boundHandle1.Dispose();
        boundHandle2.Dispose();
        preAlloc1.Dispose();
        preAlloc2.Dispose();
        handle1.Dispose();
        handle2.Dispose();
    }
 internal void Dispose()
 {
     ReleaseResources();
     _preallocatedOverlapped.Dispose();
 }