Beispiel #1
0
 void WaitForSheep(string stateName)
 {
     if (numbers == 0 && Prairie.GetInstance().grass.numbers != 0)
     {
         if (Random.Range(0, 100) == 1)
         {
             numbers += 1;
             State state = new State("GrowSheep", null, GrowSheep, null);
             StateMachine.ChangeState("Sheep", state);
         }
     }
 }
Beispiel #2
0
    void GrowSheep(string stateName)
    {
        if (numbers == 0)
        {
            StateMachine.ChangeState("Sheep", "WaitForSheep");
            return;
        }
        float grass = Prairie.GetInstance().grass.numbers;

        numbers = numbers * 0.9F + grass / 100;
        Prairie.GetInstance().grass.numbers -= numbers / 10 + Prairie.GetInstance().grass.numbers / 100;
        if (Prairie.GetInstance().grass.numbers <= 0)
        {
            Prairie.GetInstance().grass.numbers = 0;
        }
    }
Beispiel #3
0
 // Use this for initialization
 void Start()
 {
     prairie = this;
 }
Beispiel #4
0
	// Use this for initialization
	void Start () {
        prairie = this;
    }