private void UsePowerUp(PlayerBase parent, Powerups.Powers power)
    {
        switch (power)
        {
        case Powerups.Powers.none:
            break;

        case Powerups.Powers.bomb:
            GameObject bomb = GameObject.Instantiate(parent.TempPowerItem, parent.transform.position, parent.transform.rotation);
            bomb.GetComponent <Bomb>().SetParent(parent);
            break;

        case Powerups.Powers.speedup:
            parent.StartCoroutine(TempStat(parent, parent.MoveSpeed, 20, 5));
            break;

        default:
            break;
        }

        parent.StateMachine.ChangeState(IdleState.Instance);
    }
 public void SetPowerUp(Powerups.Powers power)
 {
     CurrentPowerup = power;
 }