// Start is called before the first frame update
    void Start()
    {
        cost *= PowerupManager.GetRoundMultiplier();
        float multiplier = (float)SessionManager.currentRound / 5f;

        cost  = Mathf.RoundToInt((float)cost + inflation * multiplier);
        cost += Random.Range(-randomDeviation, randomDeviation);

        if (powerup == Powerups.Investment)
        {
            cost = CashManager.Cash;
        }

        costText.text = "$" + cost.ToString();
    }