//Undo previous powerup using gamecontrol info
    void UndoPowerup()
    {
        //If nobody got the power up last time, there's nothing to undo
        if (GameControl.instance.powerupTargetNum == -1)
        {
            return;
        }

        string function = "Undo" + GameControl.instance.activePowerup.function;

        info.Invoke(function, 0f);
    }