// Start is called before the first frame update
 void Start()
 {
     powerupsScript         = transform.parent.GetComponent <PlayerPowerupEffects>();
     powerupImplementations = transform.parent.GetComponent <PowerupImplementations>();
     animator    = transform.GetComponent <Animator>();
     audioSource = GetComponent <AudioSource>();
 }
 // Start is called before the first frame update
 void Start()
 {
     currentFadeStamina = noFadeStamina;
     currentFadeHealth  = minHealthPowerupAlpha;
     currentFadeShield  = noFadeShieldValue;
     bodyRenderer       = GetComponent <SpriteRenderer>();
     headRenderer       = transform.Find("Head").GetComponent <SpriteRenderer>();
     SetSinglePowerupMaterial(baseMaterial);
     powerupImpl = GetComponent <PowerupImplementations>();
     //currentMaterial.SetFloat("_TintValue", currentFadeHealth);
 }