public override void Initialize() { base.Initialize(); players.Clear(); players.Add(new Player(PlayerIndex.One)); if (singlePlayer) { players.Add(new ComputerPlayer()); } else { players.Add(new Player(PlayerIndex.Two)); } WeatherManager.Initialize(gameRef); WeatherManager.ChangeWeather(Weather.Weather.NORMAL); powerUpMgr = new PowerUpMgr(gameRef); secondsToWeatherChange = rand.Next(40000, 80000); }
public override void Initialize() { base.Initialize(); players.Clear(); players.Add(new Player(PlayerIndex.One)); if (singlePlayer) players.Add(new ComputerPlayer()); else players.Add(new Player(PlayerIndex.Two)); WeatherManager.Initialize(gameRef); WeatherManager.ChangeWeather(Weather.Weather.NORMAL); powerUpMgr = new PowerUpMgr(gameRef); secondsToWeatherChange = rand.Next(40000, 80000); }