void EndGame() { canScore = false; //canSpawn = false; gameRunning = false; //ShootMissle.canShoot = false; PowerUpActivation.NullOrderedBarsList(); PlayerPrefs.SetInt("Loot", CoinScript.coinCount); StartCoroutine(GameEndWait()); }
public void RestartGame() { PowerUpActivation.NullOrderedBarsList(); // null powerup cooldown placers ctrlScript.resetMoveSpeed(); SceneManager.LoadScene(SceneManager.GetActiveScene().name); ShootMissle.canShoot = true; //spellButton.SetEnabled(); HealthBarScript.shieldPoints = 0; HealthBarScript.canBreakShield = false; CoinScript.coinCount = 0; ctrlScript.cooldown = 3.0f; ctrlScript.savedSpeed = 0.5f; Time.timeScale = 1f; ctrlScript.canSpawn = true; ctrlScript.gameRunning = true; }