protected override bool AddPowerSourceAndTargets(PowerTaskList taskList) { if (!this.HasSourceCard(taskList)) { return(false); } this.m_joustTaskIndex = -1; List <PowerTask> list = taskList.GetTaskList(); for (int i = 0; i < list.Count; i++) { PowerTask task = list[i]; Network.HistMetaData power = task.GetPower() as Network.HistMetaData; if ((power != null) && (power.MetaType == HistoryMeta.Type.JOUST)) { this.m_joustTaskIndex = i; } } if (this.m_joustTaskIndex < 0) { return(false); } Card card = taskList.GetSourceEntity().GetCard(); base.SetSource(card); return(true); }
private Card GetCardFromTask(PowerTask task) { Network.HistFullEntity power = task.GetPower() as Network.HistFullEntity; int iD = power.Entity.ID; return(GameState.Get().GetEntity(iD).GetCard()); }
public void GetSettingsFromUi(out PowerTask task, out bool beepWhenFinished) { encryptionUserControl.GetOptionsFromUi(); task = (PowerTask)jobAfterOkBackupComboBox.SelectedIndex; _options.Priority = (ThreadPriority)backupPriorityComboBox.SelectedIndex; beepWhenFinished = hearBeepsCheckBox.Checked; }
public static TAG_ZONE GetFinalZoneForEntity(Entity entity) { PowerProcessor powerProcessor = GameState.Get().GetPowerProcessor(); List <PowerTaskList> list = new List <PowerTaskList>(); if (powerProcessor.GetCurrentTaskList() != null) { list.Add(powerProcessor.GetCurrentTaskList()); } list.AddRange(powerProcessor.GetPowerQueue().GetList()); for (int i = list.Count - 1; i >= 0; i--) { List <PowerTask> taskList = list[i].GetTaskList(); for (int j = taskList.Count - 1; j >= 0; j--) { PowerTask task = taskList[j]; Network.HistTagChange power = task.GetPower() as Network.HistTagChange; if ((power != null) && ((power.Entity == entity.GetEntityId()) && (power.Tag == 0x31))) { return((TAG_ZONE)power.Value); } } } return(entity.GetZone()); }
protected virtual bool AddPowerSourceAndTargets(PowerTaskList taskList) { if (!this.HasSourceCard(taskList)) { return(false); } if (!SpellUtils.CanAddPowerTargets(taskList)) { return(false); } Card card = taskList.GetSourceEntity().GetCard(); this.SetSource(card); List <PowerTask> list = this.m_taskList.GetTaskList(); for (int i = 0; i < list.Count; i++) { PowerTask task = list[i]; Card targetCardFromPowerTask = this.GetTargetCardFromPowerTask(task); if (((targetCardFromPowerTask != null) && (card != targetCardFromPowerTask)) && !this.IsTarget(targetCardFromPowerTask)) { this.AddTarget(targetCardFromPowerTask); } } return((card != null) || (this.m_targets.Count > 0)); }
public PowerTask CreateTask(Network.PowerHistory netPower) { PowerTask item = new PowerTask(); item.SetPower(netPower); this.m_tasks.Add(item); return(item); }
private Entity LoadCardFromTask(PowerTask task) { Network.HistFullEntity power = task.GetPower() as Network.HistFullEntity; Network.Entity entity = power.Entity; int iD = entity.ID; Entity entity3 = GameState.Get().GetEntity(iD); entity3.LoadCard(entity.CardID); return(entity3); }
public OrderedDictionary Vector() { var v = new OrderedDictionary(); if (Aura != null) { v.AddRange(Aura.Vector(), Prefix()); } //v.AddRange(Aura != null ? Aura.Vector : Auras.Aura.NullVector, Prefix); if (Enchant != null) { v.AddRange(Enchant.Vector(), Prefix()); } //v.AddRange(Enchant != null ? Enchant.Vector : Enchant.NullVector, Prefix); if (Trigger != null) { v.AddRange(Trigger.Vector(), Prefix()); } //v.AddRange(Trigger != null ? Trigger.Vector : Trigger.GetNullVector(), Prefix); if (PowerTask != null) { v.AddRange(PowerTask.Vector(), Prefix()); } //v.AddRange(PowerTask != null ? SimpleTask.GetVector(PowerTask) : SimpleTask.GetNullVector("NullPowerTask."), Prefix); if (DeathrattleTask != null) { v.AddRange(DeathrattleTask.Vector(), Prefix()); } //v.AddRange(DeathrattleTask != null ? SimpleTask.GetVector(DeathrattleTask) : SimpleTask.GetNullVector("NullDeathrattleTask."), Prefix); if (ComboTask != null) { v.AddRange(ComboTask.Vector(), Prefix()); } //v.AddRange(ComboTask != null ? SimpleTask.GetVector(ComboTask) : SimpleTask.GetNullVector("NullComboTask."), Prefix); if (TopDeckTask != null) { v.AddRange(TopDeckTask.Vector(), Prefix()); } //v.AddRange(TopDeckTask != null ? SimpleTask.GetVector(TopDeckTask) : SimpleTask.GetNullVector("NullTopDeckTask."), Prefix); if (OverkillTask != null) { v.AddRange(OverkillTask.Vector(), Prefix()); } //v.AddRange(OverkillTask != null ? SimpleTask.GetVector(OverkillTask) : SimpleTask.GetNullVector("NullOverkillTask."), Prefix); return(v); }
protected void AddMultiplePowerTargets_FromAnyPower(Card sourceCard, List <PowerTask> tasks) { for (int i = 0; i < tasks.Count; i++) { PowerTask task = tasks[i]; Card targetCardFromPowerTask = this.GetTargetCardFromPowerTask(i, task); if (((targetCardFromPowerTask != null) && (sourceCard != targetCardFromPowerTask)) && !this.IsTarget(targetCardFromPowerTask.gameObject)) { this.AddTarget(targetCardFromPowerTask.gameObject); } } }
public int FindEarlierIncompleteTaskIndex(int taskIndex) { for (int i = taskIndex - 1; i >= 0; i--) { PowerTask task = this.m_tasks[i]; if (!task.IsCompleted()) { return(i); } } return(-1); }
protected bool AddSinglePowerTarget_FromAnyPower(Card sourceCard, List <PowerTask> tasks) { for (int i = 0; i < tasks.Count; i++) { PowerTask task = tasks[i]; Card targetCardFromPowerTask = this.GetTargetCardFromPowerTask(i, task); if ((targetCardFromPowerTask != null) && (sourceCard != targetCardFromPowerTask)) { this.AddTarget(targetCardFromPowerTask.gameObject); return(true); } } return(false); }
private int FindSpawnTaskIndex() { List <PowerTask> taskList = base.m_taskList.GetTaskList(); for (int i = this.m_metaDataIndex - 1; i >= 0; i--) { PowerTask task = taskList[i]; if (task.GetPower() is Network.HistFullEntity) { return(i); } } return(-1); }
public void DoTasks(int startIndex, int count, CompleteCallback callback, object userData) { bool flag = false; int taskStartIndex = -1; int taskEndIndex = Mathf.Min((int)((startIndex + count) - 1), (int)(this.m_tasks.Count - 1)); for (int i = startIndex; i <= taskEndIndex; i++) { PowerTask task = this.m_tasks[i]; if (!task.IsCompleted()) { if (taskStartIndex < 0) { taskStartIndex = i; } if (ZoneMgr.IsHandledPower(task.GetPower())) { flag = true; break; } } } if (taskStartIndex < 0) { taskStartIndex = startIndex; } if (flag) { ZoneChangeCallbackData data = new ZoneChangeCallbackData { m_startIndex = startIndex, m_count = count, m_taskListCallback = callback, m_taskListUserData = userData }; this.m_zoneChangeList = ZoneMgr.Get().AddServerZoneChanges(this, taskStartIndex, taskEndIndex, new ZoneMgr.ChangeCompleteCallback(this.OnZoneChangeComplete), data); if (this.m_zoneChangeList != null) { return; } } if (Gameplay.Get() != null) { Gameplay.Get().StartCoroutine(this.WaitForGameStateAndDoTasks(taskStartIndex, taskEndIndex, startIndex, count, callback, userData)); } else { this.DoTasks(taskStartIndex, taskEndIndex, startIndex, count, callback, userData); } }
private string FindRevealedCardId(PowerTaskList taskList) { Network.HistActionStart sourceAction = taskList.GetSourceAction(); List <PowerTask> list = taskList.GetTaskList(); for (int i = 0; i < list.Count; i++) { PowerTask task = list[i]; Network.HistShowEntity power = task.GetPower() as Network.HistShowEntity; if ((power != null) && (power.Entity.ID == sourceAction.Entity)) { return(power.Entity.CardID); } } return(null); }
protected override Card GetTargetCardFromPowerTask(int index, PowerTask task) { Network.HistFullEntity power = task.GetPower() as Network.HistFullEntity; if (power == null) { return(null); } Network.Entity entity = power.Entity; Entity entity3 = GameState.Get().GetEntity(entity.ID); if (entity3 == null) { UnityEngine.Debug.LogWarning(string.Format("{0}.GetTargetCardFromPowerTask() - WARNING trying to target entity with id {1} but there is no entity with that id", this, entity.ID)); return(null); } return(entity3.GetCard()); }
protected virtual Card GetTargetCardFromPowerTask(int index, PowerTask task) { Network.PowerHistory power = task.GetPower(); if (power.Type != Network.PowerType.TAG_CHANGE) { return(null); } Network.HistTagChange change = power as Network.HistTagChange; Entity entity = GameState.Get().GetEntity(change.Entity); if (entity == null) { UnityEngine.Debug.LogWarning(string.Format("{0}.GetTargetCardFromPowerTask() - WARNING trying to target entity with id {1} but there is no entity with that id", this, change.Entity)); return(null); } return(entity.GetCard()); }
protected override Card GetTargetCardFromPowerTask(int index, PowerTask task) { Network.PowerHistory power = task.GetPower(); if (power.Type != Network.PowerType.FULL_ENTITY) { return(null); } Network.HistFullEntity entity = (Network.HistFullEntity)power; Network.Entity entity2 = entity.Entity; Entity entity3 = GameState.Get().GetEntity(entity2.ID); if (entity3 == null) { Debug.LogWarning(string.Format("{0}.GetTargetCardFromPowerTask() - WARNING trying to target entity with id {1} but there is no entity with that id", this, entity2.ID)); return(null); } return(entity3.GetCard()); }
public override bool AddPowerTargets() { base.m_visualToTargetIndexMap.Clear(); base.m_targetToMetaDataMap.Clear(); base.m_targets.Clear(); List <PowerTask> taskList = base.m_taskList.GetTaskList(); for (int i = 0; i < taskList.Count; i++) { PowerTask task = taskList[i]; Card targetCardFromPowerTask = this.GetTargetCardFromPowerTask(i, task); if (targetCardFromPowerTask != null) { this.AddTarget(targetCardFromPowerTask.gameObject); } } return(base.m_targets.Count > 0); }
private void DoTasksUntilSpawn(Card targetCard) { int entityId = targetCard.GetEntity().GetEntityId(); List <PowerTask> taskList = base.m_taskList.GetTaskList(); int num2 = 0; for (int i = 0; i < taskList.Count; i++) { PowerTask task = taskList[i]; Network.HistFullEntity power = task.GetPower() as Network.HistFullEntity; if ((power != null) && (power.Entity.ID == entityId)) { num2 = i; break; } } base.m_taskList.DoTasks(0, num2 + 1); }
/// <summary> /// Performs the specified task /// </summary> /// <param name="task">task to perform</param> /// <returns>true - if OK</returns> public static bool DoTask(PowerTask task) { switch (task) { case PowerTask.Hibernate: return(hibernate()); case PowerTask.LogOff: return(logOff()); case PowerTask.Shutdown: return(shutdown()); case PowerTask.Suspend: return(suspend()); case PowerTask.Reboot: return(reboot()); case PowerTask.None: return(true); default: throw new NotImplementedException(task.ToString()); } }
public override bool AddPowerTargets() { foreach (PowerTask task in base.m_taskList.GetTaskList()) { Network.PowerHistory power = task.GetPower(); if (power.Type == Network.PowerType.FULL_ENTITY) { Network.HistFullEntity entity = power as Network.HistFullEntity; int iD = entity.Entity.ID; Entity entity2 = GameState.Get().GetEntity(iD); if (entity2 == null) { UnityEngine.Debug.LogWarning(string.Format("{0}.AddPowerTargets() - WARNING encountered HistFullEntity where entity id={1} but there is no entity with that id", this, iD)); return(false); } if (entity2.IsHeroPower()) { this.m_heroPowerTask = task; this.AddTarget(entity2.GetCard().gameObject); if (this.m_weaponTask != null) { return(true); } } else if (entity2.IsWeapon()) { this.m_weaponTask = task; this.AddTarget(entity2.GetCard().gameObject); if (this.m_heroPowerTask != null) { return(true); } } } } this.Reset(); return(false); }
public void SetSettingsToUi(ProgramOptions options, PowerTask task, BackupTask backupTask, bool beepWhenFinished, ThreadPriority priority) { _options = options; _options.Priority = priority; encryptionUserControl.SetOptionsToUi(new object[] { _options, backupTask }); encryptionUserControl.DontCareAboutPasswordLength = _options.DontCareAboutPasswordLength; backupPriorityComboBox.SelectedIndex = (int)_options.Priority; jobAfterOkBackupComboBox.SelectedIndex = (int)task; hearBeepsCheckBox.Checked = beepWhenFinished; // if our logging level set to support // then user wants to get support with our log // so disabling power control if (_options.LoggingLevel == LogLevel.Support) { jobAfterOkBackupComboBox.SelectedIndex = (int)PowerTask.None; jobAfterOkBackupComboBox.Enabled = false; } backupPriorityComboBox.SelectedIndex = (int)_options.Priority; }
private void Client_OnTaskFinished(object sender, PowerTask task, PowerMessage mess, bool success) { runOnUIThread(() => { lock (listBoxRunningTasks) { foreach (var item in listBoxRunningTasks.Items) { if (((TaskItem)item).taskId == task.taskId) { listBoxRunningTasks.Items.Remove(item); break; } } tasksStack.Remove(task.taskId); if (tasksStack.Count == 0) { watchingTaskId = -1; } else { watchingTaskId = tasksStack.Keys.First(); int index = 0; foreach (var item in listBoxRunningTasks.Items) { if (((TaskItem)item).taskId == watchingTaskId) { listBoxRunningTasks.SelectedIndex = index; } index++; } } } }); }
private static object Extract(PowerTask pt) { if (pt == null) return null; return new { toString = pt.ToString() }; }
public TaskItem(PowerTask powerTask) : this(powerTask.taskId, powerTask.taskName) { }
private void Reset() { this.m_heroPowerTask = null; this.m_weaponTask = null; }
public void SetPowerTask(PowerTask powerTask) { this.m_powerTask = powerTask; }
private void Client_OnPowerMessageProcessed(object sender, PowerMessage mess) { runOnUIThread(() => { switch (mess.messType) { case MessageType.TasksList: listBoxAvailableTasks.Items.Clear(); foreach (PowerTaskFunc taskFunc in client.availableTasks.Values) { ListBoxItem item = new ListBoxItem(); item.Content = taskFunc.taskName; item.PreviewMouseDown += (it, arg) => { textBoxChosenTaskToRun.Text = taskNameToRun = taskFunc.taskName; }; listBoxAvailableTasks.Items.Add(item); } break; case MessageType.TaskResult: int valuesCount = 0; PowerTaskResult res = (PowerTaskResult)mess.value; int[][] spectr = ((int[][])(res).result); foreach (int[] arr in spectr) { valuesCount += arr.Length; } tasksStack[res.taskId] += "Got " + valuesCount.ToString() + " values\n"; if (watchingTaskId == res.taskId) { textBoxTaskOutput.Text = tasksStack[res.taskId]; textBoxTaskOutput.ScrollToEnd(); } break; case MessageType.TaskProgress: PowerTaskProgress progress = (PowerTaskProgress)mess.value; if (watchingTaskId == progress.taskId) { progressBarRunningTask.Value = progress.progress * 100; } break; default: bool itIs = mess.value is PowerTask; if (itIs) { PowerTask task = (PowerTask)mess.value; Console.WriteLine("{0}: {1} | {2}", mess.messType, mess.value, task.taskName); if (!tasksStack.ContainsKey(task.taskId)) { return; } tasksStack[task.taskId] += mess.details.ToString(); textBoxTaskOutput.Text = tasksStack[task.taskId]; textBoxTaskOutput.ScrollToEnd(); } break; } }); }