// Use this for initialization
 void Start()
 {
     cooldown       = .1f;
     childStarCount = 0;
     GetChildStar();
     instantiator = GameObject.Find("Level Controller").GetComponent <RockLevelInstantiator> ();
     GetComponent <Rigidbody2D>().AddTorque(540);
     deleteJewels = GameObject.Find("Level Controller").GetComponent <RockLevelDeleteJewels> ();
     touchHandler = GameObject.Find("Level Controller").GetComponent <RockLevelTouchHandler> ();
     fiveInARow   = GameObject.Find("Level Controller").GetComponent <RockLevelFiveInARow> ();
     powerPercentageController = GameObject.Find("Level Controller").GetComponent <PowerPercentageController> ();
     soundHandler = GameObject.Find("Game Manager").GetComponent <SoundHandler> ();
     bombHandler  = GameObject.Find("Level Controller").GetComponent <RockLevelBombHandler> ();
     if (GameObject.Find("Mountain Level Two ID") != null)
     {
         tutorialLevel = true;
     }
     tutorialNumber = 0;
     jewelList      = new List <GameObject> ();
     jewelPicked    = false;
     //		targetX = Random.Range (-2f, 2f);
     //		targetY = 4.5f;
     targetX        = transform.position.x;
     targetY        = transform.position.y;
     childStarArray = new List <GameObject> ();
 }
 // Use this for initialization
 void Start()
 {
     coinTotalManager = GameObject.Find("Coin Handler").GetComponent <CoinTotalManager> ();
     currentStates    = GameObject.Find("Power Up Button(Clone)").GetComponent <PowerButtonCurrentStates> ();
     if (currentStates.GetPlusFivePowerPressed())
     {
         float totalCircleAngle       = Mathf.Rad2Deg * (2 * (Mathf.Atan(((transform.position.x) / (transform.position.x * .8930232558f)))));
         float incrementalCircleAngle = totalCircleAngle / 6;
         instantiatedPressedPlusFivePowerButton = (GameObject)Instantiate(pressedPlusFivePowerButton, new Vector3(transform.position.x, transform.position.y, transform.position.z - 1), Quaternion.identity);
         instantiatedPressedPlusFivePowerButton.transform.Rotate(new Vector3(0, 0, incrementalCircleAngle));
         instantiatedPressedPlusFivePowerButton.transform.parent = transform;
     }
     incrementalAngle          = GameObject.Find("Power Up Button(Clone)").GetComponent <PowerButtonHandler> ().GetIncrementalCircleAngle();
     circleObject              = GameObject.Find("Plus Five Circle");
     touchOn                   = true;
     soundHandler              = GameObject.Find("Game Manager").GetComponent <SoundHandler> ();
     touchHandler              = GameObject.Find("Level Controller").GetComponent <RockLevelTouchHandler> ();
     powerPercentageController = GameObject.Find("Level Controller").GetComponent <PowerPercentageController> ();
 }
Beispiel #3
0
 // Use this for initialization
 void Start()
 {
     instantiator              = gameObject.GetComponent <RockLevelInstantiator> ();
     checkForMatches           = gameObject.GetComponent <RockLevelCheckForMatches> ();
     touchHandler              = gameObject.GetComponent <RockLevelTouchHandler> ();
     controller                = gameObject.GetComponent <RockLevelController> ();
     deleteJewels              = gameObject.GetComponent <RockLevelDeleteJewels> ();
     scoreKeeper               = gameObject.GetComponent <LevelTwoScoreKeeper> ();
     movementChecker           = gameObject.GetComponent <RockLevelMovementChecker> ();
     bombHandler               = gameObject.GetComponent <RockLevelBombHandler> ();
     powerPercentageController = gameObject.GetComponent <PowerPercentageController> ();
     homingStarList            = new List <GameObject> ();
     targetJewels              = new HashSet <GameObject> ();
     audioSources              = GameObject.Find("SoundHandler").GetComponents <AudioSource> ();
     tutorialCount             = 0;
     tutorial2Count            = 0;
     if (GameObject.Find("Mountain Level Two ID") != null)
     {
         tutorialLevel2 = true;
     }
 }