Beispiel #1
0
    void Start()
    {
        Resources.UnloadUnusedAssets();
        playAgainButton.SetActive(false);

        //Loads the user's high score if one exists
        if (File.Exists(Application.persistentDataPath + "/HighScore.dat"))
        {
            Load();
        }

        ball        = GameObject.Find("Ball");
        ballScript  = ball.GetComponent <BallScript>();
        paddles[0]  = GameObject.Find("Paddle1");
        paddles[1]  = GameObject.Find("Paddle2");
        paddles[2]  = GameObject.Find("Paddle3");
        pScripts[0] = paddles[0].GetComponent <PaddleScript>();
        pScripts[1] = paddles[1].GetComponent <PaddleScript>();
        pScripts[2] = paddles[2].GetComponent <PaddleScript>();

        goToOptions    = GameObject.Find("GoToOptions");
        powerupManager = gameObject.GetComponent <PowerHodling>();

        canShoot = true;
        //Displays the high score if one exists
        if (highScore != 0)
        {
            highScoreText.text = "High Score: " + highScore;
        }

        objectSpawnerScript = GetComponent <ObjectSpawning>();
        canSpawnPowers      = false;
    }
 // Use this for initialization
 void Start()
 {
     gameManagerScript = GameObject.Find("GameManager").GetComponent <GameManager>();
     powerManager      = GameObject.Find("GameManager").GetComponent <PowerHodling>();
 }
Beispiel #3
0
 void Start()
 {
     gameManager            = GameObject.Find("GameManager").GetComponent <GameManager>();
     gameManager.nextPaddle = GameObject.Find("Paddle2");
     powerupManager         = GameObject.Find("GameManager").GetComponent <PowerHodling>();
 }