Beispiel #1
0
        private static void FullEntity(Game game, PowerHistoryFullEntity history)
        {
            PowerHistoryEntity         phEntity = history.Entity;
            IDictionary <GameTag, int> tags     = phEntity.Tags;
            Controller c = tags[GameTag.CONTROLLER] == 1 ? game.Player1 : game.Player2;

            if (phEntity.Name == "")
            {
                var unknown = new Unknown(in c, in tags, phEntity.Id);
                game.IdEntityDic[phEntity.Id] = unknown;
                c.DeckZone.Add(unknown);
                return;
            }
            if (phEntity.Name is null)
            {                   // Enchantment
                return;
            }

            IZone zone = null;

            if (            /*(CardType) tags[GameTag.CARDTYPE] == CardType.MINION &&*/
                tags[GameTag.ZONE] == 1)
            {               // Summon
                zone = c.BoardZone;
            }

            Entity.FromCard(
                in c, Cards.FromId(phEntity.Name),
                tags, zone, id: phEntity.Id);
        }
Beispiel #2
0
        private static void ChangeEntity(Game game, PowerHistoryChangeEntity history)
        {
            PowerHistoryEntity phEntity = history.Entity;

            Playable oldEntity = (Playable)game.IdEntityDic[phEntity.Id];
            Card     newCard   = Cards.FromId(history.CardId);

            if (oldEntity.Card.Type == newCard.Type)
            {
                oldEntity.Card = newCard;
            }
            else
            {
                Playable entity;
                switch (newCard.Type)
                {
                case CardType.MINION:
                    entity = new Minion(oldEntity.Controller, newCard, oldEntity.NativeTags, oldEntity.Id);
                    break;

                case CardType.SPELL:
                    entity = new Spell(oldEntity.Controller, newCard, oldEntity.NativeTags, oldEntity.Id);
                    break;

                case CardType.HERO:
                    entity = new Hero(oldEntity.Controller, newCard, oldEntity.NativeTags, oldEntity.Id);
                    break;

                case CardType.WEAPON:
                    entity = new Weapon(oldEntity.Controller, newCard, oldEntity.NativeTags, oldEntity.Id);
                    break;

                default:
                    throw new ArgumentNullException();
                }

                switch (oldEntity.Zone.Type)
                {
                case Zone.PLAY:
                    oldEntity.Controller.BoardZone.ChangeEntity((Minion)oldEntity, (Minion)entity);
                    break;

                case Zone.DECK:
                    oldEntity.Controller.DeckZone.ChangeEntity(oldEntity, entity);
                    break;

                case Zone.HAND:
                    oldEntity.Controller.HandZone.ChangeEntity(oldEntity, entity);
                    break;

                default:
                    throw new ArgumentOutOfRangeException();
                }
            }
        }
Beispiel #3
0
    internal void GenerateMinion(PowerHistoryEntity entity)
    {
        //var cardEntity = entity.GetComponent<CardGen>().CardEntity;

        //card.GetComponent<CardGen>().GenerateEntity(entity);
        var minion = Instantiate(MinionPrefab, transform).gameObject;

        //card.transform.SetAsFirstSibling();
        //minion.GetComponent<MinionGen>().GenerateEntity(entity);
        minions.Add(entity.Id, minion);
    }
Beispiel #4
0
 public KettleEntity(PowerHistoryEntity entity)
 {
     EntityId = entity.Id;
     Tags     = KettleUtils.TagsToKettleTags(entity.Tags);
 }