Beispiel #1
0
 public void UpdateConsumerDraw(PowerConsumerComponent consumer, int oldDrawRate, int newDrawRate)
 {
     Debug.Assert(_consumersByPriority[consumer.Priority].Contains(consumer));
     _drawByPriority[consumer.Priority] -= oldDrawRate;
     _drawByPriority[consumer.Priority] += newDrawRate;
     UpdateConsumerReceivedPower();
 }
 public void UpdateConsumerDraw(PowerConsumerComponent consumer, int oldDrawRate, int newDrawRate)
 {
     Debug.Assert(_consumersByPriority[consumer.Priority].Contains(consumer));
     _drawByPriority[consumer.Priority] -= oldDrawRate;
     _drawByPriority[consumer.Priority] += newDrawRate;
     _powerNetManager.AddDirtyPowerNet(this);
 }
 public void RemoveConsumer(PowerConsumerComponent consumer)
 {
     Debug.Assert(_consumersByPriority[consumer.Priority].Contains(consumer));
     consumer.ReceivedPower = 0;
     _consumersByPriority[consumer.Priority].Remove(consumer);
     _drawByPriority[consumer.Priority] -= consumer.DrawRate;
     _powerNetManager.AddDirtyPowerNet(this);
 }
Beispiel #4
0
 public void RemoveConsumer(PowerConsumerComponent consumer)
 {
     Debug.Assert(_consumersByPriority[consumer.Priority].Contains(consumer));
     consumer.ReceivedPower = 0;
     _consumersByPriority[consumer.Priority].Remove(consumer);
     _drawByPriority[consumer.Priority] -= consumer.DrawRate;
     UpdateConsumerReceivedPower();
 }
 public void UpdateConsumerPriority(PowerConsumerComponent consumer, Priority oldPriority, Priority newPriority)
 {
     Debug.Assert(_consumersByPriority[oldPriority].Contains(consumer));
     _consumersByPriority[oldPriority].Remove(consumer);
     _drawByPriority[oldPriority] -= consumer.DrawRate;
     _consumersByPriority[newPriority].Add(consumer);
     _drawByPriority[newPriority] += consumer.DrawRate;
     _powerNetManager.AddDirtyPowerNet(this);
 }
Beispiel #6
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 public void UpdateConsumerPriority(PowerConsumerComponent consumer, Priority oldPriority, Priority newPriority)
 {
     Debug.Assert(_consumersByPriority[oldPriority].Contains(consumer));
     _consumersByPriority[oldPriority].Remove(consumer);
     _drawByPriority[oldPriority] -= consumer.DrawRate;
     _consumersByPriority[newPriority].Add(consumer);
     _drawByPriority[newPriority] += consumer.DrawRate;
     UpdateConsumerReceivedPower();
 }
Beispiel #7
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 public static void PowerTickPrefix(ref PowerSystem __instance, ref PowerConsumerComponent[] __state)
 {
     __state = new PowerConsumerComponent[__instance.consumerPool.Length];
     __instance.consumerPool.CopyTo(__state, 0);
     for (int i = 0; i < __instance.consumerPool.Length; i++)
     {
         __instance.consumerPool[i].idleEnergyPerTick = 0;
         __instance.consumerPool[i].workEnergyPerTick = 0;
         __instance.consumerPool[i].requiredEnergy    = 0;
     }
 }
Beispiel #8
0
        public async Task PowerNetTest()
        {
            var options = new ServerIntegrationOptions {
                ExtraPrototypes = Prototypes
            };
            var server = StartServerDummyTicker(options);

            PowerSupplierComponent supplier  = null;
            PowerConsumerComponent consumer1 = null;
            PowerConsumerComponent consumer2 = null;

            server.Assert(() =>
            {
                var mapMan    = IoCManager.Resolve <IMapManager>();
                var entityMan = IoCManager.Resolve <IEntityManager>();
                mapMan.CreateMap(new MapId(1));
                var grid = mapMan.CreateGrid(new MapId(1));

                var generatorEnt = entityMan.SpawnEntity("GeneratorDummy", grid.ToCoordinates());
                var consumerEnt1 = entityMan.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 1));
                var consumerEnt2 = entityMan.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 2));

                if (generatorEnt.TryGetComponent(out AnchorableComponent anchorable))
                {
                    anchorable.TryAnchor(null, force: true);
                }

                Assert.That(generatorEnt.TryGetComponent(out supplier));
                Assert.That(consumerEnt1.TryGetComponent(out consumer1));
                Assert.That(consumerEnt2.TryGetComponent(out consumer2));

                var supplyRate = 1000; //arbitrary amount of power supply

                supplier.SupplyRate = supplyRate;
                consumer1.DrawRate  = supplyRate / 2; //arbitrary draw less than supply
                consumer2.DrawRate  = supplyRate * 2; //arbitrary draw greater than supply

                consumer1.Priority = Priority.First;  //power goes to this consumer first
                consumer2.Priority = Priority.Last;   //any excess power should go to low priority consumer
            });

            server.RunTicks(1); //let run a tick for PowerNet to process power

            server.Assert(() =>
            {
                Assert.That(consumer1.DrawRate, Is.EqualTo(consumer1.ReceivedPower));                            //first should be fully powered
                Assert.That(consumer2.ReceivedPower, Is.EqualTo(supplier.SupplyRate - consumer1.ReceivedPower)); //second should get remaining power
            });

            await server.WaitIdleAsync();
        }
        public async Task PowerNetTest()
        {
            var server = StartServerDummyTicker();

            PowerSupplierComponent supplier  = null;
            PowerConsumerComponent consumer1 = null;
            PowerConsumerComponent consumer2 = null;

            server.Assert(() =>
            {
                var mapMan    = IoCManager.Resolve <IMapManager>();
                var entityMan = IoCManager.Resolve <IEntityManager>();
                mapMan.CreateMap(new MapId(1));
                var grid = mapMan.CreateGrid(new MapId(1));

                var generatorEnt = entityMan.SpawnEntity("DebugGenerator", new GridCoordinates(new Vector2(0, 0), grid.Index));
                var consumerEnt1 = entityMan.SpawnEntity("DebugConsumer", new GridCoordinates(new Vector2(0, 1), grid.Index));
                var consumerEnt2 = entityMan.SpawnEntity("DebugConsumer", new GridCoordinates(new Vector2(0, 2), grid.Index));

                Assert.That(generatorEnt.TryGetComponent(out supplier));
                Assert.That(consumerEnt1.TryGetComponent(out consumer1));
                Assert.That(consumerEnt2.TryGetComponent(out consumer2));

                var supplyRate = 1000; //arbitrary amount of power supply

                supplier.SupplyRate = supplyRate;
                consumer1.DrawRate  = supplyRate / 2; //arbitrary draw less than supply
                consumer2.DrawRate  = supplyRate * 2; //arbitrary draw greater than supply

                consumer1.Priority = Priority.First;  //power goes to this consumer first
                consumer2.Priority = Priority.Last;   //any excess power should go to low priority consumer
            });

            server.RunTicks(1); //let run a tick for PowerNet to process power

            server.Assert(() =>
            {
                Assert.That(consumer1.DrawRate, Is.EqualTo(consumer1.ReceivedPower));                            //first should be fully powered
                Assert.That(consumer2.ReceivedPower, Is.EqualTo(supplier.SupplyRate - consumer1.ReceivedPower)); //second should get remaining power
            });

            await server.WaitIdleAsync();
        }
Beispiel #10
0
        public static void FastDeleteEntities(PlanetFactory factory, List <int> targetIds, List <int> edgeIds)
        {
            Player player = GameMain.mainPlayer;

            using IDisposable toggle = UndoManager.IgnoreAllEvents.On();

            FactorySystem factorySystem = factory.factorySystem;
            CargoTraffic  cargoTraffic  = factory.cargoTraffic;
            PowerSystem   powerSystem   = factory.powerSystem;

            // Close all the build tools, so we don't have to worry about BuildTool.buildPreview
            foreach (BuildTool buildTool in player.controller.actionBuild.tools)
            {
                if (!(buildTool is DragRemoveBuildTool))
                {
                    buildTool._Close();
                }
            }

            powerConRemoval.Clear();

            if (powerConRemoval.Capacity < powerSystem.netCursor)
            {
                powerConRemoval.Capacity = powerSystem.netCursor;
            }

            // Close inspect
            player.controller.actionInspect.InspectNothing();

            for (int i = 0; i < powerSystem.netCursor; i++)
            {
                int maxConsumers = 10;
                if (powerSystem.netPool[i] != null)
                {
                    maxConsumers = powerSystem.netPool[i].consumers.Count;
                }

                powerConRemoval.Add(new HashSet <int>(maxConsumers));
            }

            foreach (int itemId in LDB.items.dataIndices.Keys)
            {
                takeBackCount[itemId] = 0;
                takeBackInc[itemId]   = 0;
            }

            PowerConsumerComponent[] consumerPool = powerSystem.consumerPool;
            InserterComponent[]      inserterPool = factorySystem.inserterPool;
            EntityData[]             entityPool   = factory.entityPool;

            void RemoveConsumerComponent(int id)
            {
                ref PowerConsumerComponent powerCon = ref consumerPool[id];

                if (powerCon.id != 0)
                {
                    if (powerCon.networkId >= powerConRemoval.Count)
                    {
                        //Debug.Log($"Power Net: {powerCon.networkId} is not in the list");
                        return;
                    }

                    if (powerConRemoval[powerCon.networkId].Contains(id))
                    {
                        return;
                    }

                    powerConRemoval[powerCon.networkId].Add(id);
                    powerCon.SetEmpty();
                    powerSystem.consumerRecycle[powerSystem.consumerRecycleCursor] = id;
                    powerSystem.consumerRecycleCursor++;
                }
            }
 public void AddConsumer(PowerConsumerComponent consumer)
 {
     _consumersByPriority[consumer.Priority].Add(consumer);
     _drawByPriority[consumer.Priority] += consumer.DrawRate;
     _powerNetManager.AddDirtyPowerNet(this);
 }
 public void UpdateConsumerPriority(PowerConsumerComponent consumer, Priority oldPriority, Priority newPriority)
 {
 }
 public void UpdateConsumerDraw(PowerConsumerComponent consumer, int oldDrawRate, int newDrawRate)
 {
 }
 public void RemoveConsumer(PowerConsumerComponent consumer)
 {
 }
 public void AddConsumer(PowerConsumerComponent consumer)
 {
 }
Beispiel #16
0
 public void AddConsumer(PowerConsumerComponent consumer)
 {
     _consumersByPriority[consumer.Priority].Add(consumer);
     _drawByPriority[consumer.Priority] += consumer.DrawRate;
     UpdateConsumerReceivedPower();
 }