public void ActivatePower(Power usedPower) { if (currentPower != null) { currentPower.DeactivetePower(); } GameManager.Instance.currentPower = usedPower; SoundManager.Instance.PlayClip(active_power); }
public void ActivatePower(Power usedPower) { if (currentPower != null) { currentPower.DeactivetePower(); } GameManager.Instance.currentPower = usedPower; SoundManager.Instance.PlayClip(active_power); }