Beispiel #1
0
        public void Validate()
        {
            int statBudget = PowerBudget.StatBudget(mana);

            while (statModels.Count > statBudget)
            {
                statModels.RemoveAt(statModels.Count - 1);
            }
            while (statModels.Count < statBudget)
            {
                int i = statModels.Count;

                statModels.Add(new StatModelEntry());
                statModels[i].value  = 1;
                statModels[i].health = i + 1;
                statModels[i].mana   = mana;
            }

            int total = 0;

            foreach (StatModelEntry statModel in statModels)
            {
                total += statModel.value;
            }

            foreach (StatModelEntry statModel in statModels)
            {
                statModel.total = total;
            }
        }
Beispiel #2
0
    // Draw the property inside the given rect
    public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
    {
        if (property != null)
        {
            // Using BeginProperty / EndProperty on the parent property means that
            // prefab override logic works on the entire property.
            EditorGUI.BeginProperty(position, label, property);

            // Draw label
            position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);

            // Don't make child fields be indented
            var indent = EditorGUI.indentLevel;
            EditorGUI.indentLevel = 0;

            // Calculate rects
            var rect1 = new Rect(position.x, position.y, 50, position.height);
            var rect2 = new Rect(position.x + 55, position.y, 50, position.height);
            var rect3 = new Rect(position.x + 110, position.y, 200, position.height);
            var rect4 = new Rect(position.x + 315, position.y, 50, position.height);
            var rect5 = new Rect(position.x + 370, position.y, position.width - 370, position.height);


            SerializedProperty health = property.FindPropertyRelative("health");
            SerializedProperty mana   = property.FindPropertyRelative("mana");
            SerializedProperty value  = property.FindPropertyRelative("value");
            SerializedProperty total  = property.FindPropertyRelative("total");

            // Draw fields - pass GUIContent.none to each so they are drawn without labels
            EditorGUI.LabelField(rect1, "Atk: " + (PowerBudget.StatBudget(mana.intValue) - health.intValue).ToString());
            EditorGUI.LabelField(rect2, "Hp: " + health.intValue.ToString());

            EditorGUI.PropertyField(rect3, value, GUIContent.none, true);

            float percent = 0;
            if (total.intValue > 0)
            {
                percent = (value.intValue / (float)total.intValue);
            }
            string percentText = (percent * 100).ToString("0.00") + "%";

            EditorGUI.LabelField(rect4, percentText);
            EditorGUI.ProgressBar(rect5, percent, "");

            // Set indent back to what it was
            EditorGUI.indentLevel = indent;

            EditorGUI.EndProperty();
        }
    }
Beispiel #3
0
        public StatProbability(int manaCost)
        {
            statModels = new List <StatModelEntry>();
            mana       = manaCost;

            int statBudget = PowerBudget.StatBudget(mana);

            for (int i = 0; i < statBudget; i++)
            {
                statModels.Add(new StatModelEntry());
                statModels[i].value  = 1;
                statModels[i].health = i + 1;
                statModels[i].total  = statBudget;
                statModels[i].mana   = mana;
            }
        }
Beispiel #4
0
    static private CardDescription GenerateCreatureCard(System.Random random, IHistogram model, ImageGlossary images, CreatureModelIndex creatureModels, NameModel nameModel, CardGenerationFlags flags)
    {
        CreatureCardDescription card = ScriptableObject.CreateInstance(typeof(CreatureCardDescription)) as CreatureCardDescription;

        card.creatureType = ProceduralUtils.GetRandomValue <CreatureType>(random, model);

        if ((flags & CardGenerationFlags.HUMAN) == CardGenerationFlags.HUMAN)
        {
            card.creatureType = CreatureType.HUMAN;
        }
        else if ((flags & CardGenerationFlags.GOBLIN) == CardGenerationFlags.GOBLIN)
        {
            card.creatureType = CreatureType.GOBLIN;
        }
        else if ((flags & CardGenerationFlags.FAERIE) == CardGenerationFlags.FAERIE)
        {
            card.creatureType = CreatureType.FAERIE;
        }

        MultiCardHistogram combinedModel = ScriptableObject.CreateInstance(typeof(MultiCardHistogram)) as MultiCardHistogram;

        combinedModel.Init(new IHistogram[] { model, creatureModels.GetModel(card.creatureType) });

        card.manaCost = (int)ProceduralUtils.GetRandomValue <ManaCost>(random, model);

        // Potentially generate a stronger body, but with a drawback
        double bodyManaCost = GetCreatureBodyBudget(creatureModels.GetBodyLambda(card.creatureType), random.Next(), card.manaCost + 1);
        int    maxStats     = PowerBudget.StatBudget(bodyManaCost);

        // Decide on stats
        card.health = GetHealth(random, creatureModels.GetStatProbability(card.creatureType, (int)Math.Round(bodyManaCost, MidpointRounding.AwayFromZero)), maxStats);
        card.attack = maxStats - card.health;

        // Decide on power budget
        double powerBudget = PowerBudget.ManaPowerBudgets[card.manaCost];
        double powerMargin = PowerBudget.ManaPowerMargin[card.manaCost];
        double powerLimit  = PowerBudget.ManaPowerLimit[card.manaCost];

        card.cardName = "A creature card";
        //card.name += "(" + powerBudget.ToString() + ")";

        // Decide on keyword attributes
        int maxKeywords = 3;

        for (int i = 0; i < maxKeywords; i++)
        {
            double keywordPowerLimit = powerLimit - card.PowerLevel();
            if (keywordPowerLimit < 0)
            {
                keywordPowerLimit = 0;
            }
            KeywordAttribute keyword = ProceduralUtils.GetRandomValue(random, combinedModel, ProceduralUtils.GetKeywordsWithinBudget(keywordPowerLimit, card.attack, card.health));
            if (keyword == KeywordAttribute.NONE)
            {
                break;
            }
            card.AddAttribute(keyword);
        }

        // Decide on effects
        GenerateCardEffects(random, combinedModel, creatureModels, card, powerBudget, powerMargin, powerLimit);

        // Revise the mana cost based on what effects we actually did generate
        int revisedMana = PowerBudget.PowerLevelToMana(card.PowerLevel());

        if (revisedMana != card.manaCost)
        {
            Debug.Log("Had to revise the mana cost from " + card.manaCost.ToString() + " to " + revisedMana.ToString());
            card.manaCost = revisedMana;
        }
        card.image = ProceduralUtils.GetRandomTexture(random, images.GetCreatureImages(card.creatureType));

        CardTags tags = CardTagging.GetCardTags(card);

        card.cardName = nameModel.GenerateName(random, tags);

        return(card);
    }