Beispiel #1
0
        private static void CreateCellPovRay(HoneycombDef def, string filename, double t = 0)
        {
            int p = def.P;
            int q = def.Q;
            int r = def.R;

            //Vector3D trans = new Vector3D( 1.0/3, 0 ) * (2 + 2 * Math.Sin( Math.PI / 6 )) * t;
            //double scale = 1.8;
            Vector3D trans = new Vector3D();
            double   scale = 1.0;

            Vector3D[] sVerts = null;               // SimplexCalcs.VertsBall( p, q, r );

            Vector3D vUHS = H3Models.BallToUHS(SimplexCalcs.VertexPointBall(p, q, r));

            // Just did this for everything.  Non-general position working better and will make all heads consistent.
            scale = 2.0;

            if (Geometry2D.GetGeometry(q, r) != Geometry.Hyperbolic)                // Vertex-centered if possible
            {
                scale = 1.0 / vUHS.Z;
            }
            //else if( Geometry2D.GetGeometry( p, q ) == Geometry.Hyperbolic ) // Make the biggest head somewhat smaller.
            //	scale = 2.0;

            Vector3D cen = InteriorPointBall;

            /*var kleinVerts = sVerts.Select( v => HyperbolicModels.PoincareToKlein( v ) );
             * Vector3D avg = new Vector3D();
             * foreach( Vector3D v in kleinVerts )
             *      avg += v;
             * avg /= kleinVerts.Count();
             * Vector3D cen = HyperbolicModels.KleinToPoincare( avg );*/
            cen  = H3Models.BallToUHS(cen);
            cen += trans;
            //cen *= scale;
            cen = H3Models.UHSToBall(cen);

            Sphere[] simplex = SimplexCalcs.Mirrors(p, q, r, moveToBall: false);

            // Apply transformations.
            simplex = simplex.Select(s =>
            {
                Sphere.TranslateSphere(s, trans);
                Sphere.ScaleSphere(s, scale);
                return(H3Models.UHSToBall(s));
            }).ToArray();

            for (int i = 0; i < 4; i++)
            {
                if (simplex[i].IsPointInside(cen))
                {
                    simplex[i].Invert = true;
                }
            }

            Sphere[] simplexForColorScale = SimplexCalcs.Mirrors(p, q, r, moveToBall: true);
            CoxeterImages.Settings temp   = AutoCalcScale(def, simplexForColorScale);
            int maxDepth = (int)temp.ColorScaling;
            //Random rand = new Random( p+q+r );
            //int randOffset = rand.Next( maxDepth );

            bool ball = true;
            bool dual = false;

            H3.Cell[] simplicesFinal = GenCell(simplex, null, cen, ball, dual);

            using (StreamWriter sw = File.CreateText(filename))                 // We need to reuse this StreamWriter (vs. calling AppendSimplex) for performance.
            {
                sw.WriteLine("#include \"hyper_ball.pov\"");

                //int[] include = new int[] { 0, 1, 2, 3 };
                int[] include = new int[] { 0 };
                if (dual)
                {
                    include = new int[] { 3 }
                }
                ;

                // Output the facets.
                foreach (H3.Cell cell in simplicesFinal)
                {
                    Sphere[] facets = cell.Facets.Select(f => f.Sphere).ToArray();
                    if (m_toKlein)
                    {
                        facets = facets.Select(s => H3Models.BallToKlein(s)).ToArray();
                    }

                    int   depth = cell.Depths[0] + 1;
                    Color c     = Coloring.ColorAlongHexagon(maxDepth, depth);
                    if (cell.Depths.Sum() % 2 == 0)
                    {
                        c = Coloring.Inverse(c);
                    }
                    PovRay.AddSimplex(sw, facets, cell.Center, include, filename, Coloring.ToVec(c));
                }

                /*include = new int[] { 1, 2, 3 };
                 * foreach( H3.Cell cell in simplicesFinal )
                 * {
                 *      Sphere[] facets = cell.Facets.Select( f => f.Sphere ).ToArray();
                 *      Color c = Color.Red;
                 *      Vector3D cv = Coloring.ToVec( c );
                 *      cv.W = 0.9;
                 *      PovRay.AddSimplex( sw, facets, cell.Center, include, filename, cv );
                 * }*/
            }

            // Output the edges/verts.
            bool includeEdges = false;

            if (includeEdges)
            {
                sVerts = sVerts.Select(v =>
                {
                    v  = H3Models.BallToUHS(v);
                    v += trans;
                    v *= scale;
                    return(H3Models.UHSToBall(v));
                }).ToArray();

                H3.Cell.Edge[] edges = Recurse.CalcEdges(simplex.Skip(1).ToArray(),
                                                         new H3.Cell.Edge[] { new H3.Cell.Edge(sVerts[2], sVerts[3], order: false) },
                                                         new Recurse.Settings()
                {
                    Threshold = 0.01
                });
                PovRay.WriteH3Edges(new PovRay.Parameters {
                    AngularThickness = 0.01
                }, edges, filename, append: true);

                HashSet <Vector3D> verts = new HashSet <Vector3D>();
                foreach (H3.Cell.Edge e in edges)
                {
                    verts.Add(e.End);
                }
                PovRay.WriteVerts(new PovRay.Parameters {
                    AngularThickness = 0.02
                }, Geometry.Hyperbolic, verts.ToArray(), filename, append: true);
            }
        }
Beispiel #2
0
        /// <summary>
        /// Our approach will be:
        /// (1) Generate a portion of one cell.
        /// (2) Reflect all facets in the central facet, to get things filled-in inside the central facet.  (Trim small edges here?)
        /// (3) Copy this region around the plane, and go back to step (2) if density is not high enough.
        /// (4) Map to Ball, trimming edges that become too small.
        /// NOTE: All verts are on the boundary, so we can reflect around
        //		  in circles on the plane at infinity, rather than spheres.
        /// </summary>
        public static void GenerateExotic(EHoneycomb honeycomb, H3.Settings settings)
        {
            settings.AngularThickness = 0.17;

            Tiling tiling;
            Tile   baseTile;

            GetAssociatedTiling(honeycomb, out tiling, out baseTile);

            List <H3.Cell.Edge> edges = new List <H3.Cell.Edge>();

            foreach (Segment seg in baseTile.Boundary.Segments)
            {
                edges.Add(new H3.Cell.Edge(seg.P1, seg.P2));
            }

            settings.Position = Polytope.Projection.FaceCentered;
            double   scale  = 1;
            Vector3D offset = new Vector3D();

            if (settings.Position == Polytope.Projection.FaceCentered)
            {
                scale  = FaceCenteredScale(baseTile.VertexCircle);
                offset = new Vector3D();
            }
            else if (settings.Position == Polytope.Projection.EdgeCentered)
            {
                scale  = EdgeCenteredScale(baseTile);
                offset = baseTile.Boundary.Segments[0].Midpoint;
            }

            int iterations = m_params.Iterations;

            for (int i = 0; i < iterations; i++)
            {
                edges = DoOneStep(edges, tiling, baseTile.VertexCircle);
            }
            edges = CopyAndProject(edges, tiling, scale, offset);

            if (m_params.RemoveDangling)
            {
                Dictionary <H3.Cell.Edge, int> edgeDict = edges.ToDictionary(e => e, e => 1);
                H3.RemoveDanglingEdgesRecursive(edgeDict);
                edges = edgeDict.Keys.ToList();
            }

            string outputFileName = H3.m_baseDir + Honeycomb.String(honeycomb, false);

            System.IO.File.Delete(outputFileName);

            if (m_params.Output == H3.Output.STL)
            {
                outputFileName += ".stl";

                // Now mesh the edges.
                Shapeways mesh = new Shapeways();
                foreach (H3.Cell.Edge edge in edges)
                {
                    // Append to the file vs. writing out all at once because I was running out of memory otherwise.
                    mesh = new Shapeways();
                    int div;
                    H3Models.Ball.LODThin(edge.Start, edge.End, out div);
                    mesh.Div = div;
                    H3.Util.AddToMeshInternal(mesh, edge.Start, edge.End);
                    mesh.Mesh.Scale(settings.Scale);
                    STL.AppendMeshToSTL(mesh.Mesh, outputFileName);
                }
            }
            else
            {
                outputFileName += ".pov";
                PovRay.WriteH3Edges(new PovRay.Parameters()
                {
                    AngularThickness = settings.AngularThickness,
                    Halfspace        = settings.Halfspace,
                    ThinEdges        = settings.ThinEdges,
                },
                                    edges.ToArray(), outputFileName);
            }
        }