public async Task <Potion> GetEntity(int id) { PotionData potionData = (PotionData)(await _repo.FetchOne(id)); // For now let's deal with having to cast our repo data Potion potion = _mapper.Map <Potion>(potionData); return(potion); }
public void SetabilityEffect(PotionData potionData) { effectImage.sprite = potionData.Image; SetRemainingTurnText(AbilityEffectService.NUM_OF_INFINITY); abilityEffect = new AbilityEffect(potionData); }
void Start() { Instance = this; Weapon = Weapons[Random.Range(0, Weapons.Length)]; Item = Items[Random.Range(0, Items.Length)]; Spell = Spells[Random.Range(0, Spells.Length)]; Potion = Potions[Random.Range(0, Potions.Length)]; if (Type.Equals("Weapon")) { GetComponent <SpriteRenderer>().sprite = Weapon.Sprite; } if (Type.Equals("Item")) { GetComponent <SpriteRenderer>().sprite = Item.Sprite; } if (Type.Equals("Spell")) { GetComponent <SpriteRenderer>().sprite = Spell.Sprite; } if (Type.Equals("Potion")) { GetComponent <SpriteRenderer>().sprite = Potion.Sprite; } }
private void SetAnswerShape(SpriteRenderer bubbleObj) { PotionData data = GetRandomPotion(m_currentExcludedPotion); bubbleObj.sprite = data.Sprite; bubbleObj.material = data.Material; m_currentExcludedPotion.Add(data); }
public void AddAbilityEffect(PotionData potionData) { var uiabilityEffect = Instantiate(this.uiAbilityEffect, transform); uiabilityEffect.Initialize(); uiabilityEffect.SetabilityEffect(potionData); uiabilityEffect.OnShow(); uiAbilityEffectList.Add(uiabilityEffect); }
private void GenerateData() { PotionDatas = new Dictionary <int, PotionData>(); foreach (var potionExcelData in PotionExcelDatas) { PotionData potionData = new PotionData(potionExcelData); PotionDatas.Add(potionData.Id, potionData); } }
public void ExcludeAnswer(SpriteRenderer answer) { m_currentExcludedColor.Add(answer.color); m_currentExcludedSprite.Add(answer.sprite); PotionData data = new PotionData(); data.Material = answer.material; data.Sprite = answer.sprite; m_currentExcludedPotion.Add(data); }
private void Start() { board = GetComponent <DungeonBoard>(); coord = GetComponent <ConvertCoordinates>(); actorData = GetComponent <ActorData>(); potionData = GetComponent <PotionData>(); infectionData = GetComponent <InfectionData>(); getUI = FindObjects.GetUIText; }
private bool CheckShapeColor(Color c, PotionData data) { for (int i = 0; i < m_currentExcludedColor.Count && i < m_currentExcludedPotion.Count; ++i) { if (m_currentExcludedColor[i] == c && m_currentExcludedPotion[i].Sprite == data.Sprite) { return(false); } } return(true); }
private bool ContainPotion(PotionData data, List <PotionData> excluded) { for (int i = 0; i < excluded.Count; ++i) { if (/*data.Material == excluded[i].Material && */ data.Sprite == excluded[i].Sprite) { return(true); } } return(false); }
public void StartRoom(PlayerInfo data) { Speed = data.Speed; Health = data.Health; ItemData = data.ItemData; WeaponData = data.WeaponData; PotionData = data.PotionData; SpellData = data.SpellData; UpdateSprites(); }
public PotionData(PotionData potionData) { Id = potionData.Id; Name = potionData.Name; Grade = potionData.Grade; Ability = potionData.Ability; WayOfIncrease = potionData.WayOfIncrease; IncreaseValue = potionData.IncreaseValue; Description = potionData.Description; Image = potionData.Image; }
private void Start() { potionData = FindObjects.GameLogic.GetComponent <PotionData>(); message = FindObjects.GameLogic.GetComponent <UIMessage>(); text = FindObjects.GameLogic.GetComponent <GameText>(); color = FindObjects.GameLogic.GetComponent <GameColor>(); if (!LoadedActorData) { CurrentPotion = potionData.StartPotion; } }
public AbilityEffect(PotionData potionData) { ability = potionData.Ability; remainingTurn = -1; wayOfCalculate = potionData.WayOfIncrease; effectValue = potionData.IncreaseValue; abilityEffectData = AbilityEffectData.Potion; description = potionData.Description; dataIdList = new List <int>(); dataIdList.Add(potionData.Id); }
public bool TryGetPotionData(int potionId, out PotionData data) { data = null; if (PotionDatas.TryGetValue(potionId, out var potionData)) { data = new PotionData(potionData); return(true); } Debug.LogError($"Error TryGetPotionData potionId:{potionId}"); return(false); }
private void Start() { schedule = FindObjects.GameLogic.GetComponent <SchedulingSystem>(); progress = FindObjects.GameLogic.GetComponent <DungeonProgress>(); progressData = FindObjects.GameLogic.GetComponent <DungeonProgressData>(); color = FindObjects.GameLogic.GetComponent <GameColor>(); modeline = FindObjects.GameLogic.GetComponent <UIModeline>(); message = FindObjects.GameLogic.GetComponent <UIMessage>(); actorData = FindObjects.GameLogic.GetComponent <ActorData>(); potionData = FindObjects.GameLogic.GetComponent <PotionData>(); coord = FindObjects.GameLogic.GetComponent <ConvertCoordinates>(); fungus = FindObjects.GameLogic.GetComponent <NourishFungus>(); text = FindObjects.GameLogic.GetComponent <GameText>(); getActor = FindObjects.GetStaticActor; }
private void InitData() { PotionInfo = (PotionData)CreateInstance(typeof(PotionData)); PotionInfo.Randomize(); }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.CompareTag("Enemy") && !_inv) { Vector2 dir = collision.GetContact(0).point - (Vector2)this.transform.position; dir = -dir.normalized; _rigidBody.AddForce(dir * 2, ForceMode2D.Impulse); _knockback = 0.2f; CameraShaker.Instance.ShakeOnce(0.2f, 0.3f, 0.3f, 0.3f); _spriteRenderer.color = new Color(1.0f, 1.0f, 1.0f, 0.5f); Oof.Play(); Health -= collision.gameObject.GetComponent <Damage>().EnemyCollisionDamage; _inv = true; } if (collision.gameObject.CompareTag("ProjectileEnemy") && !_inv) { Vector2 dir = collision.GetContact(0).point - (Vector2)this.transform.position; dir = -dir.normalized; _rigidBody.AddForce(dir * 2, ForceMode2D.Impulse); _knockback = 0.2f; CameraShaker.Instance.ShakeOnce(0.5f, 0.5f, 0.3f, 0.3f); Oof.Play(); Health -= collision.gameObject.GetComponent <ProjectileEnemy>().Damage; _inv = true; _spriteRenderer.color = new Color(1.0f, 1.0f, 1.0f, 0.5f); } if (collision.gameObject.tag == "Drop") { string type = collision.gameObject.GetComponent <Drop>().Type; if (type.Equals("Weapon")) { WeaponData = collision.gameObject.GetComponent <Drop>().Weapon; MeleeSpeed = WeaponData.Speed; Melee.GetComponentInChildren <SpriteRenderer>().sprite = WeaponData.Sprite; Boop.Play(); UpdateSprites(); } if (type.Equals("Item")) { ItemData = collision.gameObject.GetComponent <Drop>().Item; Boop.Play(); UpdateSprites(); } if (type.Equals("Spell")) { SpellData = collision.gameObject.GetComponent <Drop>().Spell; Boop.Play(); UpdateSprites(); } if (type.Equals("Potion")) { PotionData = collision.gameObject.GetComponent <Drop>().Potion; Boop.Play(); UpdateSprites(); } } }
protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); DataManager.ReadEntityData(Content); DataManager.ReadArmorData(Content); DataManager.ReadShieldData(Content); DataManager.ReadWeaponData(Content); DataManager.ReadChestData(Content); DataManager.ReadKeyData(Content); DataManager.ReadSkillData(Content); FontManager.AddFont("testfont", Content.Load <SpriteFont>("Fonts/scenefont")); TextureManager.AddTexture("FullSheet", Content.Load <Texture2D>("GUI/ProjectUtumno_full")); string[] fileNames = Directory.GetFiles( Path.Combine("Content/Game/Items", "Armor"), "*.xnb"); foreach (string a in fileNames) { string path = "Game/Items/Armor/" + Path.GetFileNameWithoutExtension(a); ArmorData armorData = Content.Load <ArmorData>(path); ItemManager.AddArmor(new Armor(armorData)); } fileNames = Directory.GetFiles( Path.Combine("Content/Game/Items", "Shield"), "*.xnb"); foreach (string a in fileNames) { string path = "Game/Items/Shield/" + Path.GetFileNameWithoutExtension(a); ShieldData shieldData = Content.Load <ShieldData>(path); ItemManager.AddShield(new Shield(shieldData)); } fileNames = Directory.GetFiles( Path.Combine("Content/Game/Items", "Weapon"), "*.xnb"); foreach (string a in fileNames) { string path = "Game/Items/Weapon/" + Path.GetFileNameWithoutExtension(a); WeaponData weaponData = Content.Load <WeaponData>(path); ItemManager.AddWeapon(new Weapon(weaponData)); } PotionData potionData = new PotionData { Name = "Minor Healing Potion", Type = "Potion", Target = "Health", Price = 100, Weight = .25f, Minimum = 6, Maximum = 13, AllowableClasses = new[] { "Fighter", "Wizard", "Rogue", "Priest" } }; Potion potion = new Potion(potionData); ItemManager.AddPotion(potion); potionData = new PotionData { Name = "Minor Mana Potion", Type = "Potion", Target = "Mana", Price = 100, Weight = .25f, Minimum = 6, Maximum = 13, AllowableClasses = new[] { "Wizard", "Priest" } }; potion = new Potion(potionData); ItemManager.AddPotion(potion); potionData = new PotionData { Name = "Minor Stamina Potion", Type = "Potion", Target = "Stamina", Price = 100, Weight = .25f, Minimum = 6, Maximum = 13, AllowableClasses = new[] { "Fighter", "Rogue" } }; potion = new Potion(potionData); ItemManager.AddPotion(potion); GameItemManager.AddItem("Long Sword", new GameItem(ItemManager.GetWeapon("Long Sword"), "FullSheet", new Rectangle(1696, 1408, 32, 32))); GameItemManager.AddItem("Short Sword", new GameItem(ItemManager.GetWeapon("Short Sword"), "FullSheet", new Rectangle(800, 1504, 32, 32))); GameItemManager.AddItem("Apprentice Staff", new GameItem(ItemManager.GetWeapon("Apprentice Staff"), "FullSheet", new Rectangle(224, 1408, 32, 32))); GameItemManager.AddItem("Acolyte Staff", new GameItem(ItemManager.GetWeapon("Acolyte Staff"), "FullSheet", new Rectangle(256, 1408, 32, 32))); GameItemManager.AddItem("Leather Armor", new GameItem(ItemManager.GetArmor("Leather Armor"), "FullSheet", new Rectangle(1248, 1216, 32, 32))); GameItemManager.AddItem("Chain Mail", new GameItem(ItemManager.GetArmor("Chain Mail"), "FullSheet", new Rectangle(1472, 1184, 32, 32))); GameItemManager.AddItem("Studded Leather Armor", new GameItem(ItemManager.GetArmor("Studded Leather Armor"), "FullSheet", new Rectangle(1984, 1120, 32, 32))); GameItemManager.AddItem("Light Robes", new GameItem(ItemManager.GetArmor("Light Robes"), "FullSheet", new Rectangle(992, 1216, 32, 32))); GameItemManager.AddItem("Medium Robes", new GameItem(ItemManager.GetArmor("Medium Robes"), "FullSheet", new Rectangle(1024, 1216, 32, 32))); GameItemManager.AddItem("Minor Healing Potion", new GameItem(ItemManager.GetPotion("Minor Healing Potion"), "FullSheet", new Rectangle(832, 1344, 32, 32))); GameItemManager.AddItem("Minor Mana Potion", new GameItem(ItemManager.GetPotion("Minor Mana Potion"), "FullSheet", new Rectangle(576, 1344, 32, 32))); GameItemManager.AddItem("Minor Stamina Potion", new GameItem(ItemManager.GetPotion("Minor Stamina Potion"), "FullSheet", new Rectangle(704, 1344, 32, 32))); }
void Update() { if (Health <= 0) { if (_timerInv == 2.0f) { _animator.SetTrigger("RIP"); Death.Play(); _isDead = true; } _timerInv -= Time.deltaTime; _spriteRenderer.color = new Color(1.0f, 1.0f, 1.0f, 1.0f); if (_timerInv < 0) { SceneManager.LoadScene("Menu", LoadSceneMode.Single); } } if (Health > 0) { Health -= AntiHealth * Time.deltaTime; UIController.Instance.SetHealth((int)Health); } if (_inv && Health > 0) { UIController.Instance.SetHealth((int)Health); UIController.Instance.SetHealth((int)Health); _timerInv -= Time.deltaTime; if (_timerInv < 0) { _spriteRenderer.color = new Color(1.0f, 1.0f, 1.0f, 1.0f); _inv = false; _timerInv = 2.0f; } } if (!_isDead) { float velX = Input.GetAxisRaw("Horizontal"); float velY = Input.GetAxisRaw("Vertical"); bool isMoving = false; if (_knockback <= 0) { if (Mathf.Abs(velX) > float.Epsilon || Mathf.Abs(velY) > float.Epsilon) { _spriteRenderer.flipX = velX < 0; isMoving = true; Walk.volume = Random.Range(0.8f, 1.0f); Walk.pitch = Random.Range(0.8f, 1.2f); if (!Walk.isPlaying) { Walk.Play(); } } _moveInput = new Vector2(velX, velY); _moveVelocity = _moveInput.normalized * Speed; } _knockback -= Time.deltaTime; if (Input.GetButton("Fire2") && Time.time > _nextFire) { _nextFire = Time.time + FireRate; Fireball?.Play(); Shoot(); _animator.SetTrigger("Projectile"); } if (Input.GetButton("Fire1") && !_isMelee) { Sword?.Play(); _isMelee = true; _meleeTimer = 0.5f; Melee.gameObject.SetActive(true); } if (_isMelee) { if (_meleeTimer > 0) { if (velX > 0 || velX == 0 && _attackRight) { Melee.transform.localScale = new Vector3(1, 1, 1); Melee.transform.Rotate(new Vector3(0, 0, -240) * MeleeSpeed * Time.deltaTime); _attackRight = true; } else { Melee.transform.localScale = new Vector3(1, -1, 1); Melee.transform.Rotate(new Vector3(0, 0, 240) * MeleeSpeed * Time.deltaTime); _attackRight = false; } _meleeTimer -= Time.deltaTime; } else { _isMelee = false; if (velX > 0) { Melee.transform.eulerAngles = new Vector3(0, 0, 100); } else { Melee.transform.eulerAngles = new Vector3(0, 0, 70); } Melee.gameObject.SetActive(false); } } _animator.SetBool("Walk", isMoving); if (Input.GetKeyDown("q") && PotionData.Boost != 0) { Health += PotionData.Boost; Potion.Play(); PotionData = EmptyPotionSlot; UpdateSprites(); } if (Input.GetKeyDown("e") && ItemData != null) { Throw(); ItemData = null; Click.Play(); CameraShaker.Instance.ShakeOnce(0.2f, 0.2f, 0.3f, 0.3f); ItemData = EmptyItemSlot; UpdateSprites(); } _defenceTimer -= Time.deltaTime; if (_defenceTimer <= 0) { Defence.gameObject.SetActive(false); } } }
public void SetDescriptionText(PotionData potionData) { descriptionText.text = $"{potionData.Name} : {potionData.Description}"; }