Beispiel #1
0
    public void InitializeCharacter(CharacterIdentity ci)
    {
        characterIdentity = ci;
        trans             = model.GetComponent <Transform>();
        rigid             = GetComponent <Rigid>();

        mState      = new IdleState();
        mDelayState = new IdleDelayState();

        gameSystemState = SystemOrder.NOTHING;
        inputOrder      = InputOrder.stand;
        attackOrder     = -1;
        walkDirection   = new Vector3(0, 0, 0);
        sightRotation   = new Vector3(0, 0, 0);

        posture     = new Posture(this);
        walkPhase   = 0;
        attackPhase = 0;

        holdingItemIndex = -1;

        if (characterIdentity.isPlayer)
        {
            GetComponent <Basic>().mManager.allManager.SetCamera(gameObject);
            posture.BecomeInvisible();

            targetCharacter = null;
        }
        else
        {
            targetCharacter = GetComponent <Basic>().mManager.allManager.player;
        }
    }