Beispiel #1
0
        public void Reset()
        {
            var wasPushed = Pushed;

            Pushed = false;

            if (wasPushed)
            {
                var collider = GetComponent <BoxCollider>();
                // check if the character is in the button
                if (!_characterIsInside)
                {
                    _lerp.Lerp(_initialPosition + new Vector3(0f, -2f, 0f), _initialPosition, PhysicalButton.rotation, PhysicalButton.rotation, 1f);
                    _canBePushed = true;
                }
                else
                {
                    //Debug.Log("Character is in " + gameObject.name + " waiting for exit");
                }
            }
        }