// Creates a ScreenSpaceLineNode with multiple positions and with different colors for positions.
        public static ScreenSpaceLineNode CreateColoredLineNode(Vector3[] positions,
                                                                Color4[] lineColors,
                                                                float lineThickness,
                                                                DisposeList disposables,
                                                                bool isPolyLine = true) // when false we create a multi-line line (each individual line is defined by 2 position)
        {
            var lineMaterial = new PositionColoredLineMaterial()
            {
                LineColor      = Color4.White, // When PositionColors are used, then LineColor is used as a mask - each color is multiplied by LineColor - use White to preserve PositionColors
                LineThickness  = lineThickness,
                PositionColors = lineColors,
                IsPolyLine     = isPolyLine
            };

            // NOTE: When rendering multi-lines we need to set isLineStrip to false
            var screenSpaceLineNode = new ScreenSpaceLineNode(positions, isLineClosed: false, isLineStrip: isPolyLine, lineMaterial: lineMaterial);

            if (disposables != null)
            {
                disposables.Add(screenSpaceLineNode);
                disposables.Add(lineMaterial);
            }

            return(screenSpaceLineNode);
        }
 public WLineRenderData(ScreenSpaceLineNode _node, LineSelectorData _selectData,
                        PositionColoredLineMaterial mtl, List <SharpDX.Color4> _colors)
 {
     node       = _node;
     selectData = _selectData;
     material   = mtl;
     colors     = _colors;
 }
        void CreateColoredPolyLine(int count, int layer)
        {
            Vector3 preV    = new Vector3(0, layer, 0);
            Color4  preC    = Color4.White;
            var     points  = new List <Point3D>();
            var     vectors = new List <Vector3>();
            var     colors  = new List <SharpDX.Color4>();

            for (int i = 0; i < count; i++)
            {
                float   max = 1f;
                Vector3 v   = new Vector3(1, layer, 0);
                v.X += preV.X;
                //Console.WriteLine("{0} : {1} {2} {3}", i, v.X, v.Y, v.Z);
                colors.Add(preC);
                points.Add(new Point3D((double)v.X, (double)v.Y, (double)v.Z));
                vectors.Add(v);
                preV = v;
            }

            DisposeList disposables   = new DisposeList();
            float       lineThickness = 5;
            bool        isPolyLine    = false;
            var         lineMaterial  = new PositionColoredLineMaterial()
            {
                LineColor      = Color4.White, // When PositionColors are used, then LineColor is used as a mask - each color is multiplied by LineColor - use White to preserve PositionColors
                LineThickness  = lineThickness,
                PositionColors = colors.ToArray(),
                IsPolyLine     = isPolyLine
            };

            // NOTE: When rendering multi-lines we need to set isLineStrip to false
            var screenSpaceLineNode = new ScreenSpaceLineNode(vectors.ToArray(), isLineClosed: false, isLineStrip: true, lineMaterial: lineMaterial);

            if (disposables != null)
            {
                disposables.Add(screenSpaceLineNode);
                disposables.Add(lineMaterial);
            }

            var sceneNodeVisual = new SceneNodeVisual3D(screenSpaceLineNode);

            MainViewport.Children.Add(sceneNodeVisual);
            bool isVisualConnected;
            var  lineSelectorData = new LineSelectorData(points, true);

            lineSelectorData.PositionsTransform3D = Ab3d.Utilities.TransformationsHelper.GetVisual3DTotalTransform(sceneNodeVisual, true, out isVisualConnected);
            _lineSelectorData.Add(lineSelectorData);
            var _data = new WLineRenderData(screenSpaceLineNode, lineSelectorData, lineMaterial, colors);

            lrData.Add(_data);
        }