Beispiel #1
0
        public HttpResponseMessage BuscaHeuristica(int startY, int startX, int endY, int endX)
        {
            int[,] maze = Maze.CriarLabirinto();

            if (maze[startY, startX] == 1 || maze[endY, endX] == 1)
            {
                return(Request.CreateResponse(HttpStatusCode.OK, "Message: Error", "application/json"));
            }

            BuscaHeuristica busca = new BuscaHeuristica();

            List <PosicaoModel> lista    = new List <PosicaoModel>();
            List <NodeModel>    nodeList = busca.AStarSearch(startY, startX, endY, endX);

            if (nodeList == null)
            {
                return(Request.CreateResponse(HttpStatusCode.OK, "Message: Not Found", "application/json"));
            }

            NodeModel nodeAtual = nodeList[nodeList.Count - 1];

            while (nodeAtual.Pai != null)
            {
                lista.Add(nodeAtual.Posicao);

                PosicaoModel p = nodeAtual.Pai;
                nodeAtual = nodeList.Find(e => e.Posicao.PosX == p.PosX && e.Posicao.PosY == p.PosY);
            }

            return(Request.CreateResponse(HttpStatusCode.OK, lista, "application/json"));
        }
        private int BuscaH(PosicaoModel p)
        {
            int y = eY - p.PosY;

            y = (y < 0 ? -(y) : y);

            int x = eX - p.PosX;

            x = (x < 0 ? -(x) : x);

            return(y + x);
        }
Beispiel #3
0
        public static Peca Build(this PecaModel pecaModel, PosicaoModel posicaoModel /*Tabuleiro tabuleiro*/)
        {
            /*TODO: Criar a camada de fundação(serviços tecnicos de baixo nivel) para conter
             * para que essa logica seja adicionada em uma classe de utilitarios de projetos "Util"
             * de co
             */
            var peca    = PecaFactory.ObterPeca(pecaModel.Cor, pecaModel.Nome);
            var posicao = posicaoModel.ToPosicao();

            peca.Posicao = posicao;

            return(peca);
        }
Beispiel #4
0
        public Stack DepthSearch(int startY, int startX, int endY, int endX)
        {
            maze = Maze.CriarLabirinto();

            PosicaoModel node = new PosicaoModel(startY, startX);

            Stack pilha = new Stack();

            pilha.Push(node);

            while (IsAvailable())
            {
                node = (PosicaoModel)pilha.Peek();

                if (node.PosY == endY && node.PosX == endX)
                {
                    break;
                }

                maze[node.PosY, node.PosX] = 1;

                List <PosicaoModel> adjacentes = CamposAdjacentes(node.PosY, node.PosX);

                bool hasNext = false;

                foreach (PosicaoModel p in adjacentes)
                {
                    if (VerificaCampo(p.PosY, p.PosX))
                    {
                        pilha.Push(new PosicaoModel(p.PosY, p.PosX));
                        hasNext = true;

                        break;
                    }
                }

                if (!hasNext)
                {
                    pilha.Pop();
                }
            }

            return(pilha);
        }
Beispiel #5
0
 public static Posicao ToPosicao(this PosicaoModel posicaoModel) => new Posicao(posicaoModel.Linha, posicaoModel.Coluna);
        // Verifica se determinado nó existe na lista
        private bool HasNode(PosicaoModel p, List <NodeModel> nodeList)
        {
            var node = nodeList.Find(e => e.Posicao.PosX == p.PosX && e.Posicao.PosY == p.PosY);

            return(node != null);
        }
Beispiel #7
0
 public PosicaoWrapperViewModel(PosicaoModel posicaoModel)
 {
     _posicaoModel = posicaoModel;
 }
Beispiel #8
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 public Posicao(PosicaoModel posicaoModel)
 {
     this.nomPosicao = posicaoModel.nomPosicao;
     this.categoria  = posicaoModel.categoria;
 }