private void Setup() { Spriteslider.posCode = PosCode.R; gameStart.Clone(gameStart.L, gameStart.Lq); gameStart.Self(gameStart.R, gameStart.Rq); NameSetSelf(); NameSetOther(PosCode.L, PhotonEngine.selectName); Trigger.SetActive(true); }
/// <summary> /// 设置连接进来的客户端的名字 /// </summary> /// <param name="pos"></param> /// <param name="name"></param> public void NameSetOther(PosCode pos, string name) { if (pos == PosCode.L) { HpL.GetChild("UserName").text = name; } else { HpR.GetChild("UserName").text = name; } }