//Load portrait data for 1 ID public static PortraitData LoadPortraitData(string customID) { PortraitData result = new PortraitData(customID); result.EnsureImages(false); return(result); }
//Load all tags for all portraits in folder public static Dictionary <string, TagData> LoadAllPortraitsTags(Dictionary <string, TagData> customTags, Boolean skipDefault) { PortraitTagSelector.portraitIDsUI = new string[] { }; string[] existingCustomPortraitIds = CustomPortraitsManager.Instance.GetExistingCustomPortraitIds(); Dictionary <string, TagData> result = new Dictionary <string, TagData>(); for (int i = 0; i < existingCustomPortraitIds.Length; i++) { PortraitData portraitData = new PortraitData(existingCustomPortraitIds[i]); portraitData.EnsureImages(false); portraitData.CheckIfDefaultPortraitData(); if (portraitData.IsDefault && skipDefault) { continue; } List <string> tagList; if (customTags.ContainsKey(portraitData.CustomId)) { tagList = new List <string>(customTags[portraitData.CustomId].tags); } else { tagList = new List <string>(); } TagData resultTag = new TagData(GetPseudoHash(portraitData.FullLengthPortrait.texture).ToString(), portraitData.CustomId, tagList); result[resultTag.CustomId] = resultTag; portraitData = null; } return(result); }
//Modified LoadAllCustomPortraits from the game. Added skipping default portraits. Not in use now public static List <PortraitData> LoadAllCustomPortraits(Boolean skipDefault) { string[] existingCustomPortraitIds = CustomPortraitsManager.Instance.GetExistingCustomPortraitIds(); List <PortraitData> list = new List <PortraitData>(); for (int i = 0; i < existingCustomPortraitIds.Length; i++) { PortraitData portraitData = new PortraitData(existingCustomPortraitIds[i]); portraitData.EnsureImages(false); portraitData.CheckIfDefaultPortraitData(); if (portraitData.IsDefault && skipDefault) { continue; } list.Add(portraitData); } return(list); }