void Start()
 {
     moveSpeed = portalScript.GetBaseSpeed() / 2;
 }
 void Start()
 {
     moveSpeed   = portalScript.GetBaseSpeed() / 2;
     portalIndex = Random.Range(0, portalScript.portals.Length - 1);
     gameObject.transform.position = portalScript.portals[portalIndex].transform.position;
 }