private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "Player")
        {
            //道具效果
            other.GetComponent <buffShow>().showMovespeed();
            Porp.resetPorpCreat();

            GameObject.Destroy(this.gameObject);
        }
    }
Beispiel #2
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "Player")
        {
            other.GetComponent <buffShow>().showDefence();
            defenceSlider = other.transform.Find("Shield/Slider").GetComponent <Slider>();
            //道具效果
            if (other.GetComponent <PlayerTank>().defence < 60)
            {
                other.GetComponent <PlayerTank>().defence += 20;
                defenceSlider.value = other.GetComponent <PlayerTank>().defence / 20;
                Debug.Log("123214324325");
            }

            Porp.resetPorpCreat();
            GameObject.Destroy(this.gameObject);
            Debug.Log("防御");
        }
    }
Beispiel #3
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "Player")
        {
            other.GetComponent <buffShow>().showHp();
            HPSlider = other.transform.Find("HUD/Canvas/Slider").GetComponent <Slider>();
            //道具效果
            other.GetComponent <PlayerTank>().currHP += 10;
            if (other.GetComponent <PlayerTank>().currHP <= other.GetComponent <PlayerTank>().HP)
            {
                HPSlider.value = other.GetComponent <PlayerTank>().currHP / other.GetComponent <PlayerTank>().HP;
            }
            else
            {
                other.GetComponent <PlayerTank>().currHP = other.GetComponent <PlayerTank>().HP;
                HPSlider.value = 1;
            }


            Porp.resetPorpCreat();
            GameObject.Destroy(this.gameObject);
            Debug.Log("加血");
        }
    }