private IEnumerator JumpTo(List <Node> nodeList, Action callbackForSkillMove = null)
    {
        foreach (var node in nodeList)
        {
            yield return(wait);

            Poring.PrevNode = Poring.Node;
            Poring.Node.RemovePoring(Poring);
            m_targetPosition = node.transform.position;
            TurnFaceTo(m_targetPosition);

            Poring.Animator.Play("jump");
            m_isMove = true;

            yield return(new WaitUntil(() => !m_isMove));

            if (!Poring.OnMove())
            {
                yield return(new WaitForSeconds(1));

                Respawn();
                m_gameMode.CurrentGameState = eStateGameMode.EndTurn;
                yield break;
            }

            if (!node.AddPoring(Poring))
            {
                if (Poring.IsAlive)
                {
                    FinishMove();
                }
                else
                {
                    Respawn();
                    m_gameMode.CurrentGameState = eStateGameMode.EndTurn;
                }
                yield break;
            }
        }

        yield return(wait);

        if (callbackForSkillMove != null)
        {
            callbackForSkillMove();
        }
        else
        {
            FinishMove();
        }
    }