Beispiel #1
0
    /// <summary>
    /// Initialization code for the major parts of the application.
    /// </summary>
    void Start()
    {
        Screen.fullScreen = false;

        //set up references
        debugText                     = DebugTextInstance.GetComponent <Text>();
        debugText.enabled             = true;
        Instance                      = this;
        Popup.Instance                = infoPopup;
        QuestionPopup.Instance        = questionPopup;
        BitmapEncoding.PersistentPath = Application.persistentDataPath;

        foreach (var v in WebCamTexture.devices)
        {
            print("\"" + v.name + "\"" + (v.isFrontFacing ? " (Front facing)" : ""));
        }
        print("Persistent: " + BitmapEncoding.PersistentPath);

        //load persistent data
        Status        = "Loading Digit Bitmaps";
        storedBitmaps = BitmapEncoding.LoadBitmaps();
        Status        = "Loading Settings";
        SettingManager.LoadSettings();

        //start camera
        Status = "Looking for cameras";
        try
        {
            texture = new WebCamTexture(CameraName);
            texture.Play();
            if (WebCamTexture.devices.Length == 0)
            {
                throw new System.Exception(NoCamerasMessage);
            }
        }
        catch (System.Exception e)
        {
            Popup.ActivatePopup("Could not start the camera:" + System.Environment.NewLine + e.Message);
            CameraUI.enabled = OverlayUI.enabled = false;
        }
        textureWidth  = texture.width;
        textureHeight = texture.height;
        side          = Mathf.Min(textureWidth, textureHeight) - 10;

        //create overlay, rotate and stretch images correctly
        Status = "Assigning images";
        Texture2D overlay = CreateOverlay(textureWidth, textureHeight, side);

        OverlayUI.texture = overlay;
        CameraUI.texture  = texture;
        CameraUI.GetComponent <AspectRatioFitter>().aspectRatio = textureWidth / (float)textureHeight;
        if ((texture.videoRotationAngle + 360) % 180 == 90)
        {
            int i = textureWidth;
            textureWidth  = textureHeight;
            textureHeight = i;
        }
        CameraUI.transform.parent.localEulerAngles = new Vector3(0, 0, -texture.videoRotationAngle);

        SudokuPanel.GetComponent <SudokuCreator>().Init();

        Status            = "Ready to take picture";
        debugText.enabled = false;
    }
Beispiel #2
0
 /// <summary>
 /// Loads the skill popup.
 /// </summary>
 /// <param name="headline">Headline for the popup</param>
 /// <param name="content">Content description</param>
 /// <param name="effectsList">Description of effects</param>
 public void LoadSkillPopup(string headline, string content, string effectsList)
 {
     skillPopup.ActivatePopup(headline, content, effectsList);
 }
Beispiel #3
0
    /// <summary>
    /// Main program loop.
    /// </summary>
    void Update()
    {
        if (!taken)
        {
            if ((TakePictureNow && texture != null && texture.isPlaying) || Input.GetKey(KeyCode.Return) || Input.GetKey(KeyCode.Space))
            {
                //grab the image data from the WebCamTexture
                taken    = true;
                original = texture.GetPixels();
                Color[] pixels = new Color[original.Length];
                System.Array.Copy(original, pixels, original.Length);
                texture.Stop();
                print(string.Format("Took {0}x{1} picture", texture.width, texture.height));

                //refresh the settings and rotate the texture if it is needed
                Status = "Loading Settings";
                SettingManager.LoadSettings();
                ArrayHandling.RotateTexture(ref pixels, texture.width, texture.height, texture.videoRotationAngle);

                //start a new worker thread
                debugText.enabled = true;
                if (workThread != null && workThread.IsAlive)
                {
                    workThread.Abort();
                    workThread.Join(200);
                }
                workThread = new System.Threading.Thread(() => Worker(pixels));
                workThread.Start();

                PicturePanel.SetActive(false);
                CameraUI.transform.parent.gameObject.SetActive(false);
            }
        }
        //check if the worker thread has completed its tasks
        else if (Status == StatusDone)         //this works, but an enum would probably be better suited for this kind of check
        {
            Status            = "";
            debugText.enabled = false;

            FillSudoku(solvedSudoku, unsolvedSudoku);
            print("Displayed the result");

            #if WRITE_IMAGES_TO_DISK
            Texture2D originalTexture  = new Texture2D(texture.width, texture.height),
                      processedTexture = new Texture2D(side, side);
            originalTexture.filterMode = FilterMode.Point;
            originalTexture.SetPixels(original);
            originalTexture.Apply();
            processedTexture.filterMode = FilterMode.Point;
            processedTexture.SetPixels(debugPicture);
            processedTexture.Apply();

            File.WriteAllBytes(Path.Combine(BitmapEncoding.PersistentPath, "Output.png"), processedTexture.EncodeToPNG());
            File.WriteAllBytes(Path.Combine(BitmapEncoding.PersistentPath, "Input.png"), originalTexture.EncodeToPNG());
            print("Saved images to " + BitmapEncoding.PersistentPath);
            #endif
        }

        //update explanatory text if it is needed
        if (debugText.enabled && Status != oldStatus)
        {
            if (Status.Contains(StatusError))
            {
                debugText.text = Status;
            }
            else
            {
                debugText.text = (Status.Length != 0 ? "Please Wait" + System.Environment.NewLine + Status : "");
            }
            oldStatus = Status;
        }

        //trigger popup if needed
        if (Popup.queued != null)
        {
            Popup.ActivatePopup(Popup.queued.Value.Key, Popup.queued.Value.Value);
            Popup.queued = null;
        }

        //if the user presses escape (back button on Android), go back/abort calculation/exit the app
        if (Input.GetKeyDown(KeyCode.Escape))
        {
            var eb = PicturePanel.GetComponentsInChildren <ExtraButtons>(true)[0];
            if (PicturePanel.activeInHierarchy || (debugText.enabled && workThread != null && workThread.IsAlive))
            {
                Application.Quit();
            }
            else if (infoPopup.gameObject.activeInHierarchy)
            {
                infoPopup.Close();
            }
            else if (QuestionPopup.Instance.gameObject.activeInHierarchy)
            {
                QuestionPopup.Instance.Close(false);
            }
            else if (digitPrompt.gameObject.activeInHierarchy)
            {
                digitPrompt.Choose(-1);
            }
            else if (SudokuPanel.activeInHierarchy)
            {
                Reset(false);
            }
            else if (SettingManager.AdvancedSettingsPanel != null && SettingManager.AdvancedSettingsPanel.activeInHierarchy)
            {
                eb.DirectlyFromAdvanced();
            }
            else if (eb.HelpPanel != null && eb.HelpPanel.activeInHierarchy)
            {
                eb.ReturnFromHelp();
            }
        }
    }